It's a Jungle Out There...
| It's a Jungle Out There... | ||||||||
|---|---|---|---|---|---|---|---|---|
| Geyser Blowout → | ||||||||
It's a Jungle Out There... is the first level of the Jibberish Jungle, the first world in Rayman Origins. In this level, the heroes meet Betilla the Fairy, whom they must rescue from a Darktoon. As a tutorial level, this level does not feature any secret areas with Electoon cages or a time trial, and it does not feature in the Back to Origins painting in Rayman Legends. The level's name is presumably a reference to the song of the same name by Randy Newman.
Area 1
As soon as the heroes enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a Darktoon. The heroes must chase this Darktoon until it reaches a dead end inside a gigantic mountain-like monster. To make the monster open its mouth and get inside, the heroes must jump on the two explosive bulbs situated on its head, giving them a chance to destroy it and free Betilla. In appreciation, she gives them the power to attack, similar to how she gave Rayman the telescopic fist in the original Rayman game.
A colorful and ornate castle with many domes, built over a river that runs through a valley surrounded by jungle, can be seen in the background. The Skull Coin in this area is located on top of the first mountain. The end of the area displays the return of the Livingstones, now renamed in Rayman Origins to Lividstones. These are the first enemies that the heroes face with their new attack power.
Area 2
The heroes move on into deep forestry, where they are able to come to grips with their new attacking abilities. To successfully traverse some of the obstacles, the heroes will need to hit various bulbs. Green bulbs can retract and release water lilies that the heroes can jump upon to progress. Blue bulbs retract and release spiky flowers that can damage the heroes; however, they can also use them to their advantage by using them against unsuspecting Lividstones, though unlike attacking them directly, this will not yield any Lums. The heroes must be aware of which bulb they activate or deactivate to avoid being bubblized by the spiky flowers or the Lividstones in the area. The second Skull Coin in this area is located between a wall and spiky flowers; to reach it, the heroes must jump from a water lily, while carefully avoiding the flowers.
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Green bulbs retract and release water lilies, allowing the heroes to use them as platforms.
Area 3
In the final phase, the heroes must defeat all enemies in the area to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Lividstone is seen in the middle of the lower platform, another Psychlops is situated close to a geyser, and a hunter can be seen guarding the cage on top of a platform, shooting his live missiles at a green bulb to make a water lily release and retract constantly. Once all of the enemies have been defeated, the magic force shield disappears and the Electoon cage can be broken. When done, the photoboard appears, and the heroes pose for a picture. As the heroes pose, the Magician waits in anticipation to see the total amount of Lums collected throughout the level.
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The third and final area of the level.
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Two Psychlops are sleeping near the entrance.
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The hunter will constantly shoot live missiles.
Names in other languages
| Language | Name |
|---|---|
| English | It's a Jungle Out There... |
| Czech | Tady je jenom džungle... |
| Dutch | Rimboektoe |
| French | Attrape-moi si tu peux ! |
| German | Der reinste Urwald ... |
| Hungarian | Üdv a dzsungelben! |
| Italian | È una giungla là fuori... |
| Japanese | ジャングルが あるぞ! |
| Polish | Zupełnie jak w dżungli... |
| Portuguese | É uma selva! |
| Russian | Там джунгли... |
| Spanish | ¡Es la selva! |
