Crazy Bouncing: Difference between revisions

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| followed by = [[Best Original Score]]
| followed by = [[Best Original Score]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|6]]
| medallion slot 6 number = 1:30
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon0RO.png|15px|0]][[File:Icon8RO.png|15px|8]]
| medal = 350
| relic = [[File:Icon2RO.png|15px|2]]
| cup = 1:08
| skull coins = 6
| relics = 2
| format numbers = true
}}
}}


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==Area 1==
==Area 1==
[[The Magician]] can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of [[heart]]s in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a [[red bird]] bouncing on a [[bongo]]; the first [[Skull Coin]] can be found on a platform above if the heroes perform a [[crush attack]] on the [[bongo]] in order to gain extra height. Eventually, they will see a barbed wire with an electrical current that moves horizontally; the heroes will need to evade it to avoid being [[Bubble|bubblized]]. The second [[Skull Coin]] can be found by using a nearby [[Swingman]]; the exit can be found nearby.
[[The Magician (Rayman Origins)|The Magician]] can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of [[heart]]s in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the first [[Skull Coin]] can be found on a platform above if the heroes perform a [[crush attack]] on the [[Drum (UbiArt games)|drum]] in order to gain extra height. Eventually, they will come across a string traversed by a vibration that moves horizontally; the heroes will need to evade it to avoid being [[Bubble|bubblized]]. The second [[Skull Coin]] can be found by using a nearby [[Swingman]]; the exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 2==
==Area 2==
Upon entering, the heroes meet another [[red bird]] bouncing on a [[bongo]]; the third [[Skull Coin]] can be found by performing a [[crush attack]] on the same [[bongo]], then performing a wall jump on a vertical barbed wire, which has an electrical current. As the heroes advance, they will hear an [[Electoon]] cry for help; the first secret area can be found by defeating three [[red bird]]s which are bouncing together, then using the [[Swingman]] and jumping to the left. Once the [[Electoon]]s are saved, the heroes can continue to the exit, though they will need to avoid more electrical currents and destroy the [[red bird]]s blocking their path.
Upon entering, the heroes meet another [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the third [[Skull Coin]] can be found by performing a [[crush attack]] on the same [[Drum (UbiArt games)|drum]], then performing a wall jump on a vertical string, which is traversed by a vibration. As the heroes advance, they will hear an [[Electoon]] cry for help; the first secret area can be found by defeating three [[red bird]]s which are bouncing together, then using the [[Swingman]] and jumping to the left. Once the [[Electoon]]s are saved, the heroes can continue to the exit, though they will need to avoid more vibrating strings and defeat the [[red bird]]s blocking their path.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Crazy Bouncing 3.jpg|The third [[Skull Coin]] of the level.
Crazy Bouncing 3.jpg|The third [[Skull Coin]] of the level.
Crazy Bouncing 5.jpg|[[red bird]]s jumping up and down on [[switch]]es.
Crazy Bouncing 5.jpg|[[Red bird]]s jumping up and down on [[switch]]es.
</gallery>
</gallery>


===[[Relic]] 1===
===Relic 1===
[[File:Crazy Bouncing first relic.png|thumb|320px|The first [[relic]] can be found directly below [[Rayman]].]]
[[File:Crazy Bouncing first relic.png|thumb|320px|The first [[relic]] can be found directly below [[Rayman]].]]


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[[File:Crazy Bouncing 6.jpg|320px|thumb|The fourth [[Skull Coin]] of the level.]]
[[File:Crazy Bouncing 6.jpg|320px|thumb|The fourth [[Skull Coin]] of the level.]]


The heroes will need to avoid several electrical currents on some barbed wires throughout the area. The fourth [[Skull Coin]] of the level can be found by performing a [[crush attack]] on some small [[bongo]]s with perfect timing to avoid contact with several electrical currents. The fifth [[Skull Coin]] can be found by dropping down to a long barbed wire close to a [[Lum King]]; endless electrical currents appear, so the heroes will need to keep jumping to avoid them and collect the [[Skull Coin]]. The heroes can now climb to defeat some [[red bird]]s and reach the exit.
The heroes will need to avoid several harmful vibrations on some strings throughout the area. The fourth [[Skull Coin]] of the level can be found by performing a [[crush attack]] on some small [[Drum (UbiArt games)|drums]] with perfect timing to avoid contact with several vibrations. The fifth [[Skull Coin]] can be found by dropping down to a long string close to a [[Lum King]]; endless vibrations traverse it, so the heroes will need to keep jumping to avoid them and collect the [[Skull Coin]]. The heroes can now climb to defeat some [[red bird]]s and reach the exit.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the latter spots the heroes, it tries to flee. The heroes will need to keep up while avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected if the heroes perform a wall jump between two didgeridoos along the way. Eventually, the [[Antitoon|Darktoon]] is able to be destroyed, and then [[Holly Luya]], in return, grants the heroes the power to [[Helicopter|glide]]. The heroes can practice using their new power before reaching the nearby exit.
This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the latter spots the heroes, it tries to flee. The heroes will need to keep up while avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected if the heroes perform a wall jump between two didgeridoos along the way. Eventually, the heroes catch up with the [[Antitoon|Darktoon]] and defeat it. [[Holly Luya]], in return, grants the heroes the power to [[Helicopter|glide]]. The heroes can practice using their new power before reaching the nearby exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Crazy Bouncing 7.jpg|[[Rayman]] chasing the [[Antitoon|Darktoon]] that holds [[Holly Luya]].
Crazy Bouncing 7.jpg|[[Raybox]] chasing the [[Antitoon|Darktoon]] that holds [[Holly Luya]].
Crazy Bouncing 8.jpg|[[Holly Luya]] is freed by the player.
Crazy Bouncing 8.jpg|[[Holly Luya]] is freed by the player.
Crazy Bouncing 9.jpg|[[Holly Luya]] giving the player the power to [[Helicopter|glide]].
Crazy Bouncing 9.jpg|[[Holly Luya]] giving the player the power to [[Helicopter|glide]].
Crazy Bouncing 10.jpg|[[Rayman]] showing his [[helicopter]] power.
Crazy Bouncing 10.jpg|[[Raybox]] showing his [[helicopter]] power.
</gallery>
</gallery>


==Area 5==
==Area 5==
As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a [[crush attack]] on one of the larger [[bongo]]s to reach the [[Swingman]], which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final [[cage]]. When the three sleeping [[red bird]]s are defeated, the [[cage]] can be broken, which will end the level. The heroes will pose on a [[The Photographer|photoboard]] while [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] have been collected throughout the level.
As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a [[crush attack]] on one of the larger [[Drum (UbiArt games)|drums]] to reach the [[Swingman]], which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final [[cage]]. When the three sleeping [[red bird]]s are defeated, the [[cage]] can be broken, which will end the level. The heroes will pose on a [[The Photographer|photoboard]] while [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] have been collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


===[[Relic]] 2===
===Relic 2===
[[File:Crazy Bouncing second relic.png|thumb|320px|The second [[relic]] can be found just below the [[bongo]]s to the right of [[Rayman]].]]
[[File:Crazy Bouncing second relic.png|thumb|320px|The second [[relic]] can be found just below the [[Drum (UbiArt games)|drums]] to the right of [[Rayman]].]]


The second [[relic]] can be found just below a didgeridoo where a set of [[bongo]]s are.
The second [[relic]] can be found just below a didgeridoo where a set of [[Drum (UbiArt games)|drums]] are.


{{clear}}
{{clear}}
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[[fr:Bonnes vibrations !]]
[[fr:Bonnes vibrations !]]
[[hu:Őrült ugrálás]]
[[it:Rimbalzi pazzi]]
[[pl:Szalone odbijanie]]
[[pl:Szalone odbijanie]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]