Savage Swarms: Difference between revisions

Names in other languages
That was the old name for Skyward Sonata, not this level
 
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| preceded by = [[Poor Little Daisy]]
| preceded by = [[Poor Little Daisy]]
| followed by = [[Tricky Winds]]
| followed by = [[Tricky Winds]]
| world = [[Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|6]]
| medallion slot 6 number = 2:10
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon4RO.png|15px|4]][[File:Icon7RO.png|15px|7]]
| medal = 350
| relic = [[File:Icon3RO.png|15px|3]]
| cup = 1:47
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
'''Savage Swarms''' is the first level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
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Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] provide a sound wave which follows the heroes.
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] create a sound wave which follows the heroes.
</gallery>
</gallery>


===[[Relic]] 1===
===Relic 1===
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]]
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]]


The first [[relic]] can be found in this area, camouflaged in the highlighted sound wave of a [[Gong (UbiArt games)|gong]].
The first [[relic]] can be found in this area, camouflaged in the sound wave of a [[Gong (UbiArt games)|gong]].


{{clear}}
{{clear}}
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[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]]


The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by crush attacking a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby.
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can [[crush attack]] an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by [[crush attack]]ing a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby.


{{clear}}
{{clear}}


===[[Relic]] 2===
===Relic 2===
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]]
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]]


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</gallery>
</gallery>


===[[Relic]] 3===
===Relic 3===
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]]
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]]


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===Secret area 2===
===Secret area 2===
The heroes must use [[mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[mosquito]]es, and the [[cage]] can be broken.
The heroes must use [[giant mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[giant mosquito]]es, and the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.
Savage Swarms 11.jpg|The [[giant mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s.
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[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]]
[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]]


The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}
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[[fr:King Gong]]
[[fr:King Gong]]
[[hu:Vad raj]]
[[it:Sciami selvaggi]]
[[pl:Dzikie roje]]
[[pl:Dzikie roje]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]