Don't Shoot the DJ: Difference between revisions

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'''Don't Shoot the DJ''' is the third level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
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| followed by = [[High Voltage]]
| followed by = [[High Voltage]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 1 = Cage
| medallion slot 2 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 2 = Lums
| medallion slot 3 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 2 number = 150
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 3 = Lums
| medallion slot 3 number = 300
| medal = 350
| format numbers = true
}}
}}


'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
As the heroes travel through this area, they will need to board [[giant mosquito]]es. They will face many enemies, such as [[small bird]]s, [[spiky bird]]s, and [[big bird]]s which shoot fireballs. They will also encounter [[spiky snake]]s; the purple variant cannot be defeated. There are [[flying creature]]s as well, which the heroes will need to avoid by staying within sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[helmet bird]]s, [[blowing bird]]s, and red [[spiky snake]]s. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. They will soon reach the end of the area, where they can disband their [[giant mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
 
==Original version==
As the heroes travel through this area, they will need to board [[mosquito]]es. They will face many enemies, such as small [[small bird]]s, big [[spiky bird]]s, and [[big bird]]s which shoot fireballs. They will also encounter [[spiky snake]]s; the purple variant cannot be defeated. There are [[flying creature]]s as well, which the heroes will need to avoid by staying within sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[helmet bird]]s, [[blowing bird]]s, and red [[spiky snake]]s. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. They will soon reach the end of the area, where they can disband their [[mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be defeated.
Don't Shoot the DJ - 8.jpg|A [[helmet bird]].
Don't Shoot the DJ - 8.jpg|A [[helmet bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 11.jpg|The ending part of the level.
Don't Shoot the DJ - 11.jpg|The ending of the level.
</gallery>
</gallery>


==[[Back to Origins]]==
==Back to Origins==
{{RLLevel
{{RLLevel
| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|Don't Shoot the DJ]]
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|Don't Shoot the DJ]]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = [[File:Icon3RO.png|15px|3]]
| teensies = 3
| bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 75
| silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 150
| lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 225
| gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 300
| format numbers = true
}}
}}


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Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s cannot be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s cannot be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending of the flight.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
</gallery>
</gallery>
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{{Names
{{Names
|en=Don't Shoot the DJ
|en=Don't Shoot the DJ
|ar=لا تطلق النار على دي جاي
|zh_hans=不要伤害DJ
|zh_hans=不要伤害DJ
|zh_hans_S=''[[Rayman Origins]]'', ''[[Rayman Legends]]'' outside of mainland China
|zh_hans_2=不要伤害打碟者
|zh_hans_2=不要伤害打碟者
|zh_hans_2_S=''[[Rayman Legends]]'' in mainland China
|zh_hans_2_S=mainland China only
|cs=Nezastřel dýdžeje
|cs=Nezastřel dýdžeje
|da=Skyd ikke dj'en
|da=Skyd ikke dj'en
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|ja=DJを うたないで!
|ja=DJを うたないで!
|ja_S=''[[Rayman Origins]]''
|ja_S=''[[Rayman Origins]]''
|ja_2=「ま真よ夜なか中のとり鳥をう撃て!」
|ja_2=「真夜中の鳥を撃て!」
|ja_2_S=''[[Rayman Legends]]''
|ja_2_S=''[[Rayman Legends]]''
|no=Ikke skyt DJ-en
|no=Ikke skyt DJ-en
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[[fr:Ne tirez pas sur le DJ]]
[[fr:Ne tirez pas sur le DJ]]
[[hu:Ne lődd le a DJ-t!]]
[[it:Non sparate al DJ]]
[[pl:Nie strzelaj do DJ-a]]
[[pl:Nie strzelaj do DJ-a]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]