Don't Shoot the DJ

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Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

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150 Lums
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300 Lums
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350 Lums
{{{cup}}} Time

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world from Rayman Origins. The level takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the Back to Origins painting from Rayman Legends.

Original version

As the heroes travel through this area, they will need to board mosquitoes. They will face many enemies, such as small small birds, big spiky birds and big birds which shoot fireballs. There will also be spiky snakes; the purple ones cannot be defeated. There are flying creatures too, which the heroes will need to avoid, by staying within the sound waves while shooting the gongs. As the heroes proceed, they will encounter Helmet Birds, Blowing Birds, and red spiky snakes; the red ones can be defeated. Eventually, it will turn to day, as heroes encounter more spiky snakes and flying creatures along their journey. The heroes will soon reach the end of the area, where they can disband their mosquitoes. They can then hit the Darkblocker and proceed to the next area, where they will find an Electoon cage. Once the cage has been broken, the level will end; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

Don't Shoot the DJ
Don't Shoot the DJ
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos

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75 Lums
150 Lums
225 Lums
300 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links