Go With The Flow: Difference between revisions
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| followed by = [[Swinging Caves]] | | followed by = [[Swinging Caves]] | ||
| world = [[Jibberish Jungle]] | | world = [[Jibberish Jungle]] | ||
| medallion slot 1 = | | medallion slot 1 = Cage | ||
| medallion slot 2 = | | medallion slot 2 = Cage | ||
| medallion slot 3 = | | medallion slot 3 = Cage | ||
| medallion slot 4 = | | medallion slot 4 = Lums | ||
| medallion slot 5 = | | medallion slot 4 number = 150 | ||
| medallion slot 6 = | | medallion slot 5 = Lums | ||
| medal = | | medallion slot 5 number = 300 | ||
| cup = | | medallion slot 6 = Time | ||
| skull | | medallion slot 6 number = 2:10 | ||
| | | medal = 350 | ||
| cup = 1:45 | |||
| skull coins = 6 | |||
| relics = 2 | |||
| format numbers = true | |||
}} | }} | ||
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==Area 1== | ==Area 1== | ||
The heroes find [[the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower | The heroes find [[The Magician (Rayman Origins)|the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[bouncy flower]] to reach the area where it is floating, then quickly perform a wall jump to avoid the [[spiky flower]]s. Afterwards, the heroes can [[crush attack]] the last wooden platform and the [[Livingstone|Lividstone]] below it, then the grassy platform to the right will descend, revealing the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 3== | ==Area 3== | ||
Similar to the second area, two enemies appear, but this time they are [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a wall jump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] behind it. They will then approach a geyser, followed by some [[flower | Similar to the second area, two enemies appear, but this time they are [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a wall jump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] behind it. They will then approach a geyser, followed by some [[bouncy flower]]s and another [[Livingstone|Lividstone]], where the heroes can then find the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 1=== | ===Secret area 1=== | ||
A group of [[Livingstone|Lividstones]] can be seen standing on [[ | A group of [[Livingstone|Lividstones]] can be seen standing on [[Water lily|water lilies]] above the water current, and in the right area, a group of dangerous [[spiky flower]]s covers the path, with the exception of a small space below. To defeat the [[Livingstone|Lividstones]], the heroes can either use a green [[bulb]] to make the [[Livingstone|Lividstones]] fall into the water and get [[Bubble|bubblized]] by the [[spiky flower]]s, or they can kick the first [[Livingstone|Lividstone]], causing a chain reaction as he hits the others. The heroes can then advance, crouching to pass the wall of [[spiky flower]]s without being harmed, and finally reach the [[Electoon]] [[cage]]. If done incorrectly, one of the heroes can go back by hitting the blue [[bulb]] located on the other side of the [[spiky flower]]s. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found; below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it. To collect the [[Skull Coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in midair to avoid [[spiky flower]]s and land on the [[flower | At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found; below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it. To collect the [[Skull Coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in midair to avoid [[spiky flower]]s and land on the [[bouncy flower]]s. Then the heroes need to cross a water current to reach a [[bouncy flower]], where they will bounce up to find a wooden barrier. Once broken, the water current will take the heroes to another [[bouncy flower]], which will lead them to bounce over a stationary [[Antitoon|spiky Darktoon]] and find the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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[[File:Go With The Flow - Origins 10.jpg|320px|thumb|The fifth area of the level.]] | [[File:Go With The Flow - Origins 10.jpg|320px|thumb|The fifth area of the level.]] | ||
There are two [[flower | There are two [[bouncy flower]]s on the ground. Bouncing on the one on the right will help in reaching a [[Swingman]]; the second secret area can be found to the right. After rescuing the [[Electoon]]s, the heroes can use a [[Swingman]] and [[bouncy flower]]s to climb. The fourth [[Skull Coin]] is on the right of the second [[Swingman]]; the heroes can reach it by jumping on the [[bouncy flower]]. They will then have to bounce on the far right [[bouncy flower]] to go back, avoiding the [[spiky flower]]s. When the heroes reach the top, the fifth [[Skull Coin]] can be found in a [[Bulb-o-Lum]] to the left of a [[Swingman]]; the exit can be found to the right. | ||
{{Clear}} | {{Clear}} | ||
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[[File:Go With The Flow - Origins 9.jpg|320px|thumb|The second secret area.]] | [[File:Go With The Flow - Origins 9.jpg|320px|thumb|The second secret area.]] | ||
There are two geysers that the heroes must use to reach the [[Livingstone|Lividstones]], which are standing on [[ | There are two geysers that the heroes must use to reach the [[Livingstone|Lividstones]], which are standing on [[Water lily|water lilies]] above. When all six of them are defeated, the [[cage]] located on the far right of the area can be broken. | ||
{{Clear}} | {{Clear}} | ||
==Area 6== | ==Area 6== | ||
After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[flower | After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[bouncy flower]]s, eventually reaching a [[champibumper]] that will launch them into the background. | ||
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[[File:Go with the Flow 6.jpg|320px|thumb|The seventh and final area.]] | [[File:Go with the Flow 6.jpg|320px|thumb|The seventh and final area.]] | ||
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways: the heroes can either jump on top of a [[ | There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways: the heroes can either jump on top of a [[spiky platform]], making it descend and instantly defeating the [[Livingstone|Lividstone]], or they can defeat him manually. The other [[Livingstone|Lividstone]] is standing on a [[water lily]] above. Defeating both will allow the [[cage]] to be broken, ending the level; the heroes pose on a [[The Photographer|photoboard]], as [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||
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[[fr:Sur la vague]] | [[fr:Sur la vague]] | ||
[[hu:Sodrásban]] | |||
[[it:Vai con il flusso]] | |||
[[pl:Daj się ponieść]] | [[pl:Daj się ponieść]] | ||
[[es:Déjate llevar]] | |||
[[ru:Плыви по течению]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||