Still Flowing: Difference between revisions
Hunchman801 (talk | contribs) m Auto-formatting numbers |
Hunchman801 (talk | contribs) Added language links |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | '''Still Flowing''' is the sixth level of the [[Jibberish Jungle|Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
| Line 25: | Line 25: | ||
===Area 1=== | ===Area 1=== | ||
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower | As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[bouncy flower]], then carefully [[Helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 42: | Line 42: | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform. | Still Flowing 3.jpg|A [[Livingstone|Lividstone]] on a breakable platform. | ||
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel. | Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel. | ||
</gallery> | </gallery> | ||
| Line 54: | Line 54: | ||
===Area 3=== | ===Area 3=== | ||
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower | The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[bouncy flower]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 75: | Line 75: | ||
===Area 5=== | ===Area 5=== | ||
The heroes will need to pass a large body of water, where [[ | The heroes will need to pass a large body of water, where [[Water lily|water lilies]] and [[bouncy flower]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Still Flowing 8.jpg|The [[ | Still Flowing 8.jpg|The [[Water lily|water lilies]] which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them. | ||
</gallery> | </gallery> | ||
| Line 96: | Line 96: | ||
===Area 6=== | ===Area 6=== | ||
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 138: | Line 138: | ||
{{Names | {{Names | ||
|en=Still Flowing | |en=Still Flowing | ||
|ar=ما زالت تتدفق | |||
|zh_hans=如影随形 | |zh_hans=如影随形 | ||
|cs=Jedeme dál | |cs=Jedeme dál | ||
| Line 149: | Line 150: | ||
|ja=どこまでも... | |ja=どこまでも... | ||
|ja_S=''[[Rayman Origins]]'' | |ja_S=''[[Rayman Origins]]'' | ||
|ja_2= | |ja_2=「流れる川の先には」 | ||
|ja_2_S=''[[Rayman Legends]]'' | |ja_2_S=''[[Rayman Legends]]'' | ||
|no=Fortsatt flyt | |no=Fortsatt flyt | ||
| Line 171: | Line 172: | ||
[[fr:En avant toute]] | [[fr:En avant toute]] | ||
[[hu:Még mindig sodrásban]] | |||
[[it:Il flusso continua]] | |||
[[pl:Ciągle płynie]] | [[pl:Ciągle płynie]] | ||
[[es:Seguir la corriente]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||