|← Climb Out||Poor Little Daisy →|
Still Flowing is the sixth level of the Ticklish Temples, a world in Rayman Origins. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the Back to Origins mode in Rayman Legends.
As the gang of heroes, led by Rayman, advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including spiky flowers and the usual suspects. The first Skull Coin can be acquired by timing a jump onto a flower bulb. The spiky flowers need to be avoided in that part. The exit is guarded by two Lividstones.
The trees can be used to the players advantage. The wall run needs to be used in order to get through. The second Skull Coin can be collected by running on a tree next to a group of Lums that is next to the coin. The exit is nearby.
A Lividstone on a breakable platform.
The team has to activate the glide power to traverse slowly through the spiky flowers. The first secret area is found on a platform near the end of two water currents. The third Skull Coin is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents.
Secret area 1
After defeating some nearby Lividstones, the players can drop down into a body of water and swim to the fourth Skull Coin that is guarded by spiky fishes. The team can now get back up and progress to the exit.
The heroes will continue on to a large body of water with continuous nenuphars and flower bulbs appear. The fifth Skull Coin can be collected by swimming down and left close to a spiky fish and spiky flowers. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit.
Secret area 2
The team needss to go through an opening to reach and destroy the Lividstones on wooden barricades. Once done, the team can go back to the cage and break it to end the level. The team will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
|← Climb Out||Hunter Gatherer →|
One of the Skull Coins in the level.
Wall running is available as a power from the start.
A trapped Teensie.
Rayman above a body of water.
Swimming is available as a power from the start.
- Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Still Flowing playthrough at YouTube (PC version) (Speed Trophy)