Moseying the Mountain: Difference between revisions

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==Area 3==
==Area 3==
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area.
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area.
A [[List of glitches in UbiArt games#Moseying the Mountain|glitch]] may be triggered in this section, resulting in the heroes being unable to move.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s.
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s.


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==Area 4==
==Area 4==
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The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]].
The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]].


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{{Clear}}


===Secret area 2===
===Secret area 2===
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[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]]
[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]]


The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


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[[fr:Balade en montagne]]
[[fr:Balade en montagne]]
[[hu:Nyüzsgő-hegy]]
[[pl:Wędrówka przez góry]]
[[pl:Wędrówka przez góry]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]