Antitoon: Difference between revisions

Added names in other languages from Rayman 1
m Code clean-up, formatting and standardization
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===In ''[[Rayman Junior]]''===
===In ''[[Rayman Junior]]''===
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
{{Quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}


''[[Rayman Junior]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
''[[Rayman Junior]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
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==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
''Main article: [[Giant Antitoon]]''
{{Main|Giant Antitoon}}


A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.
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==In ''[[Rayman Origins]]''==
==In ''[[Rayman Origins]]''==
{{quote|text=If [[Electoon]]s make up all of [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}
{{Quote|text=If [[Electoon]]s make up all of [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}


Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as Darktoons, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]], and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths, whom [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard]]s in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as Darktoons, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]], and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths, whom [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard]]s in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.
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==In ''[[Rayman Legends]]''==
==In ''[[Rayman Legends]]''==
{{quote|text=This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with [[Globox]]...|sign=In-game description of [[Glombrox]]|source=''[[Rayman Legends]]''}}
{{Quote|text=This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with [[Globox]]...|sign=In-game description of [[Glombrox]]|source=''[[Rayman Legends]]''}}


In this game, Darktoons only appear in the [[Back to Origins]] levels. The facehugger Darktoons that appeared in [[Mystical Munkeys]] have been removed.
In this game, Darktoons only appear in the [[Back to Origins]] levels. The facehugger Darktoons that appeared in [[Mystical Munkeys]] have been removed.