The Desert of the Knaaren: Difference between revisions

Updated maximum score
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===Stage 2 – The temple===
===Stage 2 – The temple===
As [[Rayman]] gets past the first stage of [[Knaaren]]s, he enters a room dominated by an imposing statue of the god [[Leptys]] (its first appearance in the game). At the top, he sees [[Globox]] being carried away by a [[Knaaren]] and must find a way to follow them. His first task is to get one of the [[Knaaren]]s that are nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large [[Leptys]] statue. If [[Rayman]] takes a detour whilst jumping on these platforms, he can free a few [[Teensie]]s who will give him a [[Vortex]] to lower a [[meadowscrew]] on the ground and reach a secret area that contains a [[Jewel|green gem]]. Once this is done, [[Rayman]] must work his way up to top of the statue, using floating platforms and [[LockJaw]]s, where he releases some [[Teensie]]s who will hand over a [[Throttle Copter]] with which he can use to get to the top, and leave the second stage.
As [[Rayman]] gets past the first stage of [[Knaaren]]s, he enters a room dominated by an imposing statue of the god [[Leptys]] (its first appearance in the game). At the top, he sees [[Globox]] being carried away by a [[Knaaren]] and must find a way to follow them. His first task is to get one of the [[Knaaren]]s that are nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large [[Leptys]] statue. If [[Rayman]] takes a detour whilst jumping on these platforms, he can free a few [[Teensie]]s who will give him a [[Vortex]] to lower a [[meadowscrew]] on the ground and reach a secret area that contains a [[Jewel|green gem]]. Once this is done, [[Rayman]] must work his way up to top of the statue, using floating platforms and [[Lockjaw]]s, where he releases some [[Teensie]]s who will hand over a [[Throttle Copter]] with which he can use to get to the top, and leave the second stage.


Originally, the statue was to attack [[Rayman]] when he was in its line of sight, by shooting lightning from its eyes. There is a [https://youtu.be/2KNXCYYuHmc?t=63 trailer] which shows this very briefly. This behaviour is deactivated in the final game, but the code is still present in the files. If it is [https://www.youtube.com/watch?v=vJPNu0FE8IU reactivated], the room becomes much more difficult to traverse. This is likely the reason that it was cut.
Originally, the statue was to attack [[Rayman]] when he was in its line of sight, by shooting lightning from its eyes. There is a [https://youtu.be/2KNXCYYuHmc?t=63 trailer] which shows this very briefly. This behaviour is deactivated in the final game, but the code is still present in the files. If it is [https://www.youtube.com/watch?v=vJPNu0FE8IU reactivated], the room becomes much more difficult to traverse. This is likely the reason that it was cut.
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===Stage 3 – The [[Knaaren]] tower===
===Stage 3 – The [[Knaaren]] tower===
The corridor ahead is blocked by several [[Knaaren]]s so [[Rayman]] must climb between two walls and stay on the top, before [[helicopter]]ing down past some green acid to continue out of that room. [[Rayman]] will now need to distract a [[Knaaren]] by using the [[Shock Rocket]] to hit a [[Gong (Rayman 3)|gong]]. It will create a loud sound, making the [[Knaaren]] run to it, to which [[Rayman]] will be able to get the [[LockJaw]] to advance through the following area. The next small area is straight ahead, but there are two [[Teensie]] [[cage]]s, rescuing one will give him a pile of [[Jewel|yellow gems]], and the other a [[Jewel|green gem]]. After passing, [[Rayman]] will be required to perform the [[Gong (Rayman 3)|gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.
The corridor ahead is blocked by several [[Knaaren]]s so [[Rayman]] must climb between two walls and stay on the top, before [[helicopter]]ing down past some green acid to continue out of that room. [[Rayman]] will now need to distract a [[Knaaren]] by using the [[Shock Rocket]] to hit a [[Gong (Rayman 3)|gong]]. It will create a loud sound, making the [[Knaaren]] run to it, to which [[Rayman]] will be able to get the [[Lockjaw]] to advance through the following area. The next small area is straight ahead, but there are two [[Teensie]] [[cage]]s, rescuing one will give him a pile of [[Jewel|yellow gems]], and the other a [[Jewel|green gem]]. After passing, [[Rayman]] will be required to perform the [[Gong (Rayman 3)|gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.


The score thresholds for this stage are 1578 points for 25% (2 stars), 3155 points for 50% (3 stars), 4733 points for 75% (4 stars) and 6310 points for 100% (5 stars).
The score thresholds for this stage are 1578 points for 25% (2 stars), 3155 points for 50% (3 stars), 4733 points for 75% (4 stars) and 6310 points for 100% (5 stars).
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===Stage 7 - Back in the desert===
===Stage 7 - Back in the desert===
Now back outside, [[Rayman]] must defeat a [[Hoodoo]] and a [[Hoodmonger Officer]] guarded by it to reach a barrel of [[plum juice]] for [[Globox]]. The [[plum juice]] gives [[Globox]] both flight and [[bubble]] power, the latter of which [[Rayman]] can use to open a [[cage]] to get the [[Heavy Metal Fist]] to break open a nearby barricade. But before that, [[Rayman]] must defeat two [[Lavomatrix]]es to allow [[Globox]] to drink the barrel of [[plum juice]]. Once through the door, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a [[LockJaw]] fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several [[Jewel|gems]]. Once he has them, he can meet up with [[Globox]] and finally enter the [[Art Rytus|Doctor]]'s office.
Now back outside, [[Rayman]] must defeat a [[Hoodoo]] and a [[Hoodmonger Officer]] guarded by it to reach a barrel of [[plum juice]] for [[Globox]]. The [[plum juice]] gives [[Globox]] both flight and [[bubble]] power, the latter of which [[Rayman]] can use to open a [[cage]] to get the [[Heavy Metal Fist]] to break open a nearby barricade. But before that, [[Rayman]] must defeat two [[Lavomatrix]]es to allow [[Globox]] to drink the barrel of [[plum juice]]. Once through the door, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a [[Lockjaw]] fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several [[Jewel|gems]]. Once he has them, he can meet up with [[Globox]] and finally enter the [[Art Rytus|Doctor]]'s office.


The score thresholds for this stage are 4875 points for 25% (2 stars), 9750 points for 50% (3 stars), 14625 points for 75% (4 stars) and 19500 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 21200 points, with the other requirements changed proportionally. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].
The score thresholds for this stage are 4875 points for 25% (2 stars), 9750 points for 50% (3 stars), 14625 points for 75% (4 stars) and 19500 points for 100% (5 stars). This is one of two stages in the game where the score requirement differs in the GameCube version. There the 100% requirement is instead 21200 points, with the other requirements changed proportionally. This is the same requirement as listed in the [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|official strategy guide]].
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===Stage 8 - [[Art Rytus]]' office===
===Stage 8 - [[Art Rytus]]' office===
In this stage, [[Rayman]] must time when he stands on the [[switch]]es in order to defeat the [[Hoodmonger]]s across a pit in the [[Art Rytus|Doctor]]'s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret filled with yellow and red [[Jewel|gems]], including a [[Jewel|green gem]]. Now, he can take [[Globox]] to the third and final [[Art Rytus|Doctor]]. Though like the last visit to the doctor, [[Globox]] disagrees to go in. For some odd reason, [[Rayman]] uses the [[LockJaw]] to grab [[Globox]] and force him to go in.
In this stage, [[Rayman]] must time when he stands on the [[switch]]es in order to defeat the [[Hoodmonger]]s across a pit in the [[Art Rytus|Doctor]]'s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret filled with yellow and red [[Jewel|gems]], including a [[Jewel|green gem]]. Now, he can take [[Globox]] to the third and final [[Art Rytus|Doctor]]. Though like the last visit to the doctor, [[Globox]] disagrees to go in. For some odd reason, [[Rayman]] uses the [[Lockjaw]] to grab [[Globox]] and force him to go in.


The score thresholds for this stage are 2295 points for 25% (2 stars), 4590 points for 50% (3 stars), 6885 points for 75% (4 stars) and 9180 points for 100% (5 stars).
The score thresholds for this stage are 2295 points for 25% (2 stars), 4590 points for 50% (3 stars), 6885 points for 75% (4 stars) and 9180 points for 100% (5 stars).