Shock Rocket: Difference between revisions

Added names from back covers
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When [[Rayman]] acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. An advertisement for ''[[Rayman 3]]'' and promotional material for the game depict [[Rayman]] using the Shock Rocket without changing his clothes.
When [[Rayman]] acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. An advertisement for ''[[Rayman 3]]'' and promotional material for the game depict [[Rayman]] using the Shock Rocket without changing his clothes.


A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch involving the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.
A [https://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch involving the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
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==In ''Rayman in the Phantom Show''==
==In ''Rayman in the Phantom Show''==
{{Quote|[[Rayman]]'s Rocket unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}
{{Quote|[[Rayman]]'s Rocket costume unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}


The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the Rocket. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the Rocket. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
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|sv=Shockraket
|sv=Shockraket
}}
}}
==External links==
*[http://www.youtube.com/watch?v=u8U9eVdZW4E ''Rayman 3: Hoodlum Havoc'' French television publicity with Rayman using the Shock Rocket]


==Notes==
==Notes==