Life: Difference between revisions

Added language links
m Code clean-up, formatting and standardization
 
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[[File:Life.gif|frame|right|class=sprite|A life]]
[[File:Life.gif|frame|right|class=sprite|A life]]


{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
{{Quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}


In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. Lives can only be collected once per game and do not respawn. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].
In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. Lives can only be collected once per game and do not respawn. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].
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[[File:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[File:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]


{{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
{{Quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}


Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]].
Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]].