The Rabbids' Lair: Difference between revisions

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| preceded by = [[Spikes and yikes|Spikes and yikes!]]
| preceded by = [[Spikes and yikes|Spikes and yikes!]]
| followed by = None
| followed by = None
| hub = [[Dark world]]
| hub = [[Dark (world)|Dark]]
| lums = [[Image:RRRGBAIcon0.gif|0]]
| lums = [[Image:RRRGBAIcon0.gif|0]]
| cages = [[Image:RRRGBAIcon0.gif|0]]
| cages = [[Image:RRRGBAIcon0.gif|0]]
}}
}}


'''The rabbids' lair''' is the twenty-sixth and final level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the sixth and final part of the [[Dark world]], and the last of the game's six boss levels.
'''The rabbids' lair''' is the twenty-sixth and final level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the sixth and final part of [[Dark (world)|the Dark world]], and the last of the game's six boss levels.


In this level, [[Rayman]] battles an enormous mechanical [[Rabbid]] which shoots lasers from its eye. After avoiding sever blasts of the laser, a [[Blue Lum]] wil appear, which Rayman can collect, allowing him to [[super helicopter|fly]] temporarily. Rayman must fly up to the Rabbid's eye and [[telescopic fist|punch]] it in order to damage the Rabbid. When it is hurt, a trapdoor opens on its belly, releasing a wave of small pink Rabbids towards Rayman. These detonate upon impact, damaging him if he does not punch them to destroy them first. After five hits, the Rabbid machine is defeated, and [[the Glade of Dreams]] has been saved again.
In this level, [[Rayman]] battles an enormous mechanical [[Rabbid]] which shoots lasers from its eye. After avoiding sever blasts of the laser, a [[Blue Lum]] wil appear, which Rayman can collect, allowing him to [[super helicopter|fly]] temporarily. Rayman must fly up to the Rabbid's eye and [[telescopic fist|punch]] it in order to damage the Rabbid. When it is hurt, a trapdoor opens on its belly, releasing a wave of small pink Rabbids towards Rayman. These detonate upon impact, damaging him if he does not punch them to destroy them first. After five hits, the Rabbid machine is defeated, and [[the Glade of Dreams]] has been saved again.