Rayman Adventures (early production): Difference between revisions
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== Unused maps == | == Unused maps == | ||
=== Worlds === | === Worlds === | ||
The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named "Desert" in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's [[Event (Rayman Adventures)|limited time events]]. While playing a level and pausing it, on the right side of the screen | The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named "Desert" in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's [[Event (Rayman Adventures)|limited time events]]. While playing a level and pausing it, an enemy, different for each world, appears on the right side of the screen. An .act file for a [[Devilbob]] is present in the game files, most likely for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world has [[Devilbob]]s as enemies. Loading it into the game the correct animation and sounds. | ||
The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from ''[[Rayman Origins]]'' can be found within the game's files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. | The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from ''[[Rayman Origins]]'' can be found within the game's files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. | ||
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=== Levels === | === Levels === | ||
For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. | For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows: | ||
<pre> | <pre> | ||
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personal/petra/testmap61_safesuperman.isc | personal/petra/testmap61_safesuperman.isc | ||
personal/petra/testmap41_firsttuto_morespacing.isc | personal/petra/testmap41_firsttuto_morespacing.isc | ||
world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses "Snowy Mountain" | world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses "Snowy Mountain" environment and "Lum" type) | ||
</pre> | </pre> | ||
==== Unused levels ==== | ==== Unused levels ==== | ||
The game features multiple unused levels, listed below. | The game features multiple unused levels, listed below. | ||
===== Forestegghunt ===== | ===== Forestegghunt ===== | ||
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. | This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||