Antitoon: Difference between revisions

No edit summary
Spiraldoor (talk | contribs)
Perhaps we should have a separate page for the red ones.
Line 1: Line 1:
{{Enemy
{{Enemy
| Name = Antitoon
| Name = Antitoon
| image = [[Image:Antitoon.png|''Antitoon'']]
| image = [[Image:R1 site Antitoon scowl.jpg|200px|''Antitoon'']]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman 2]] (PlayStation)''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', ''[[Rayman Advance]]'', ''[[Rayman 2: The Great Escape|Rayman 2]] (PlayStation)''
| location = Everywhere
| location = Everywhere
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| resistance = [[Image:Lifebar1.png|''1 HP'']]
Line 9: Line 9:
}}
}}


'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world.
'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. Like [[Hunter]]s, they can be found each of the game's six lands.


They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is the same as that of an [[Electoon]], but bigger, dark-blue in colour and with light-blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated.
They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated.


[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
Line 25: Line 25:
[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]
[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[Telescopic fist|punched]] or ducked under.
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.


Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Line 33: Line 33:
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]


[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all cost!]]
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all costs]]


Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Line 41: Line 41:
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.


Antitoons also feature on the cover of [[Rayman Advance]]. Rayman is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it.
Antitoons also feature on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] is shown in his ''[[Rayman 2: The Great Escape|Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four images of this interpretation of the Antitoons, each displaying a different emotion.
 
<gallery perrow="6">
Image:RaymanAdvance.jpg
Image:Rayman Advance title screen Antitoon.png
Image:R1 site Antitoon sad.jpg
Image:R1 site Antitoon wink.jpg
Image:R1 site Antitoon scared.jpg
Image:R1 site Antitoon sad.jpg
</gallery>


[[fr:Antitoon]]
[[fr:Antitoon]]