Tomb of the Ancients: Difference between revisions

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In ''[[Rayman 2: The Great Escape|Rayman 2]]'', the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.
In ''[[Rayman 2: The Great Escape|Rayman 2]]'', the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.
In the Sega Dreamcast version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see ''[[Tomb of the Ancients secret]]''.


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===Phase 4===
===Phase 4===
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying "[[Technical check-up]]" adjacent to it. After opening the door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Admiral Razorbeard's lackey|Razorbeard's lackey]] from another room.
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying [[Technical Check-Up]]adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by [[Admiral Razorbeard's lackey|Razorbeard's lackey]] from another room.


A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final [[cage]], revealing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].
A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final [[cage]], revealing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].