The Marshlands: Difference between revisions

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***[[Cave of Bad Dreams]]
***[[Cave of Bad Dreams]]


[[Category:Places]]
[[Category:Places|Marshlands, The]]
[[Category:Places from Rayman 2]]
[[Category:Places from Rayman 2|, The]]

Revision as of 17:00, 17 April 2008

The Marshlands is a location exclusive to Rayman 2: Revolution.

Description

The Marshlands are a cluster of dense forest and murky swamps located near the Minisaurus Plains in an area far beyond the forest and the Fairy's Glade. From its entrance, one may head left to access the Bayou and right to access the Marshes of Awakening. Unfortunately, the solid footing that connected the Marshland gates to these areas have long since vanished. Unless one may swim in the piranha-infested waters or swing from Purple Lums, the Marshlands are a dead-end.

As a Level

The Marshlands is one of the areas located in the Minisaurus Plains region of the Front. It is unable to be traversed until Rayman has cleared the Fairy's Glade due to the necessity of swinging from Purple Lums.

The first time Rayman marches down to the Marshlands, he only must head left into the bayou, though he is entirely capable of entering the then-optional marshes. Following Rayman's adventure in the Menhir Hills, the Marshlands is guarded by low-ranking (but re-spawning) Robo-Pirates exitting the Fairy's Glade. It is at this point that the path right becomes a requirement.

Enemies

Area Details