These are the pirate leader's robot invasion force. Totally devoted to Admiral Razorbeard, they enforce a reign of terror by capturing anyone unlucky enough to cross their paths. There are several different models of henchmen, each with its strong and weak points. It's up to you to figure them out...—Manual, Rayman 2: The Great Escape
Henchmen 800 are a type of Robo-Pirate that comprises the majority of the army commanded by Admiral Razorbeard. They appear primarily in Rayman 2 and in its remakes, but can also be found in the Game Boy Advance and mobile phone versions of Rayman 3.
Henchman 800 all share a like appearance, their abilities and resilience varies by their colouration. The only exception is the Zombie variation, which features a similar appearance, but is rustic and run-down, befitting its name. The ranks of Henchmen 800 are determined by colour, though they overlap in the original and Dreamcast versions of Rayman 2. Notably, some of them are exclusive to the PlayStation and PlayStation 2 versions. The Game Boy Advance and mobile phone versions of Rayman 3 also introduce their own further variations, with further modifications to their weapon capabilities.
Most varieties of Henchman will attack from a distance, firing some form of projectile, the typing of which varies by model. Should Rayman stray too close to them, they will swing their hooks at him. Some Henchman models may opt to chase after Rayman, and will only fire at him momentarily after they take damage. Other Henchman may attempt to flank Rayman by using drills to move underground, or merely jumping around after a barrage of fire, to land in another area to continue firing. Should a drilling Robo-Pirate reemerge where Rayman is standing, he will lose all his health, giving a Game Over. Finally, Robo-Pirates can also ambush Rayman by dropping into the area via parachute, only one parachuting pirate is seen in the original version of Rayman 2, in the Tomb of the Ancients. However, more appear in the Revolution remake.
Robo-Pirates serve mostly as foot soldiers, as such, not much is known about their personalities. They appear to be capable at humour, as seen in the cutscene where one trips up the Spyglass Pirate. Some also can appear to be lazy, as shown by various encounters with them sleeping on the job. Their individual intelligence is also unknown, though one is fooled by Rayman at the end of the Canopy, where he slips by one by hiding in a bush.
Main article: Purple Henchman 800
They are found in all versions of the game. While they are the lowest rank of Henchman 800 in the original and Dreamcast versions, they are the second to lowest rank in the PlayStation and PlayStation 2 versions.
Main article: Red Henchman 800
They are found in all versions of the game. They are the highest rank of Henchman 800 in all versions but the PlayStation adaptation, in which they are the lowest rank.
Main article: Green Henchman 800
They are found in the PlayStation and PlayStation 2 versions of the game. While they are the second to highest rank of Henchman 800 in the former, they are the lowest rank in Rayman Revolution.
Main article: Grey-brown Henchman 800
They are found in the PlayStation version of the game, in which they are the highest rank of Henchman 800.
Main article: Yellow Henchman 800
They appear in the PlayStation 2 version of the game, in which they are the second to highest rank of Henchman 800.
Main article: Zombie Henchman
They appear in the PlayStation 2 version of the game, in which they appear as severely damaged Henchmen 800.
Main article: Grey Henchman 800
Main article: Blue Henchman 800
They appear in the handheld adaptation of the third game where they hold a mace and can throw it at Rayman. They also are the only type of Robo-Pirates that appear in the mobile version of Rayman 3, in which they appear as limbless, red-eyed Henchmen 800 with a different type of hook firing regular energy projectiles.
In Rayman M
A robot pirate's life is simple: be best, waste others, beat them to a pulp if necessary, have no mercy...—Manual, Rayman M
A particular Henchman 800 is one of the five playable characters that are initially available in Rayman M. He looks like the other Red Henchmen, apart from the fact that he has a built-in jet pack, which he uses to glide.
This game also introduces a most perfected version of the Henchman 800: The Henchman 1000. He can be unlocked as a playable character.
The manual for the GameCube and Xbox versions of Rayman Arena, the American localisation of Rayman M, offers the following description of the Henchmen 800:
Profession: Small-Time Bad Guy.
Address: At the local bar in the port, amidst the singing and smoke.
- During the production of Rayman 2, the original name of the Henchman 800 was Red Rum.
- According to an official Rayman 2 website, the weak point of Henchmen 800 was their penchant for rum.
|Admiral Razorbeard • Spyglass Pirate • Ninjaws • Boss Biditank • Robot Dinosaur • Grolgoth • Razorwife • Henchman 1000|
|Henchmen 800 • Gorilla Pirates • Warships • Barrel Pirates • Ninja Henchmen • List of Robo-Pirates in Rayman 2|
|Henchman 800 models|
|Red Henchman 800 • Green Henchman 800 • Purple Henchman 800 • Yellow Henchman 800 • Zombie Henchman 800 • Grey-brown Henchman 800 • Grey Henchman 800 • Blue Henchman 800|
|The General • Helicopter bomb • Shell • Walking shell • Red walking shell • Flying shell|
|Enemies from Rayman 2|
|Robo-Pirates • Antitoon • Arm • Baby caterpillar • Bat • Caterpillar • Crab • Helicopter bomb • Jumping eye • Mini Jano • Minisaurus • Nettle • Piranha • Spider • Small spider • Shell • Zombie Chicken|
|Playable characters from Rayman M, Rayman Arena and Rayman Rush|
|Rayman • Globox • Razorbeard • Teensies • Henchman 800 • Tily • Razorwife • Henchman 1000 • Dark Globox • Dark Rayman • Globette|