2D Madness: Difference between revisions
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'''2D Madness''' is the first of the twelve minigames which can be unlocked and played in ''[[Rayman 3: Hoodlum Havoc]]''. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' cartridge inside. | '''2D Madness''' is the first of the twelve minigames which can be unlocked and played in ''[[Rayman 3: Hoodlum Havoc]]''. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' cartridge inside. | ||
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|left|320px|The title screen of 2D Madness | [[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|left|320px|The title screen of 2D Madness]] | ||
[[File:2DMadness-Arcade-R3HH-PC-Pic9.PNG|thumb|right|320px|[[Slapdash]]es are one of the minigame's few reminders of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''.]] | [[File:2DMadness-Arcade-R3HH-PC-Pic9.PNG|thumb|right|320px|[[Slapdash]]es are one of the minigame's few reminders of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''.]] | ||
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[[File:2DMadness-Arcade-R3HH-PC-Pic13.PNG|thumb|left|320px|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Jaguar version of [[Rayman 1|the original game]], also appear.]] | [[File:2DMadness-Arcade-R3HH-PC-Pic13.PNG|thumb|left|320px|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Jaguar version of [[Rayman 1|the original game]], also appear.]] | ||
This minigame is a tribute to [[Rayman 1|the original 2D ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''Rayman 3''-style Rayman and must manoeuvre him through a single level of two-dimensional sidescroller platforming. He can run, walk, jump, [[telescopic fist|punch]] and kick. The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky fruits) and [[Slapdash]]es, the only ''Rayman 3'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[cloud |Clouds with faces]] appear, but they are larger than the ones from the original Jaguar game and bounce (with a ''Rayman 3'' sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in the original game, though they are all given a subtle 3D effect, which is most noticeable on the background itself. As Rayman moves through the level, he must collect | This minigame is a tribute to [[Rayman 1|the original 2D ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''Rayman 3''-style Rayman and must manoeuvre him through a single level of two-dimensional sidescroller platforming. He can run, walk, jump, [[telescopic fist|punch]] and kick. The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky fruits) and [[Slapdash]]es, the only ''Rayman 3'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[cloud |Clouds with faces]] appear, but they are larger than the ones from the original Jaguar game and bounce (with a ''Rayman 3'' sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in the original game, though they are all given a subtle 3D effect, which is most noticeable on the background itself. As Rayman moves through the level, he must collect enough of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue ''Rayman 3''-style [[popolopoï]] flutter about him. At the end of the level, Rayman [[helicopter]]s down into a room which appears to be a film studio filled with ''Rayman 1'' memorabilia, including [[the Photographer]]'s board, several clouds with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game's cover, the intro's shot of [[Mr Dark]] observing Rayman through his binoculars, and the scene from the game's ending where all the characters are shown together. | ||
A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered. | A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered. | ||