Robo-Pirate: Difference between revisions
Hunchman801 (talk | contribs) checked all versions, it took me ages so don't hesitate to check for any mistake |
Spiraldoor (talk | contribs) En-dashes are more suitable here than em-dashes. In proper English you only use em-dashes when attributing a quote or cut off in the middle of a sentence. Americans use them interchangeably... tssk |
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==List of all Robo-Pirates== | ==List of all Robo-Pirates== | ||
===The Fairy Glade=== | ===The Fairy Glade=== | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping in the passage that leads to the first switch of the level – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping next to the net that leads to the oil pump – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 2, sleeping at the bottom of the giant tree – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Red [[Henchman 800]] | *Red [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 3, on the external part of the stronghold – ? – [[Keg]]s | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation, PlayStation 2 – Phase 3, on the external part of the stronghold – ? – [[Keg]]s | ||
*Blue [[Henchman 800]] | *Blue [[Henchman 800]] – Dreamcast – Phase 3, on a wooden crate underneath the stronghold – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Blue [[Henchman 800]] | *Blue [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 3, the clearing inside the stronghold – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | ||
*Red [[Henchman 800]] | *Red [[Henchman 800]] – PlayStation – Phase 3, sleeping in the clearing inside the stronghold – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 3, guarding the room with the library – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Blue [[Henchman 800]] | *Blue [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 3, sleeping in the [[keg]] storage room – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 3, sleeping in the [[keg]] storage room – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 3, upstairs in the room where the switch is situated – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Blue [[Henchman 800]] | *Blue [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 3, sleeping next to a switch in the stronghold – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Red [[Henchman 800]] | *Red [[Henchman 800]] – PlayStation – Phase 3, sleeping next to a switch in the stronghold – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Purple [[Henchman 800]] | *Purple [[Henchman 800]] – PlayStation 2 – Phase 3, guarding the switch in the stronghold – [[Image:Lifebar6.png|''6 HP'']] – Large energy projectiles | ||
*Green [[Henchman 800]] | *Green [[Henchman 800]] – PlayStation 2 – Phase 4, sleeping at the entrance of the prison – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles | ||
*Blue [[Henchman 800]] | *Blue [[Henchman 800]] – Dreamcast – Phase 4, in the tunnel leading to the machine – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Red [[Henchman 800]] | *Red [[Henchman 800]] – PlayStation – Phase 4, sleeping next to the last cage in the level – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Purple [[Henchman 800]] | *Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping in the deep chasm – [[Image:Lifebar2.png|''2 HP'']] – Large energy projectiles | ||
*Purple [[Henchman 800]] | *Purple [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | ||
*Purple [[Henchman 800]] | *Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar2.png|''2 HP'']] – Large energy projectiles | ||
*Purple [[Henchman 800]] | *Purple [[Henchman 800]] – Dreamcast – Phase 5, at the bottom of the air currents – [[Image:Lifebar6.png|''6 HP'']] – [[Flying bomb]]s | ||
*Green [[Henchman 800]] × 3 | *Green [[Henchman 800]] × 3 – PlayStation 2 – Phase 5, parachuting down the air currents – [[Image:Lifebar1.png|''1 HP'']] – Regular energy projectiles | ||
===The Marshes of Awakening=== | |||
*Red [[Henchman 800]] – N64 – Phase 2, standing in a rowing boat in the swamp – [[Image:LifebarInf.png|''Invincible'']] – Regular energy projectiles | |||
===The Bayou=== | |||
*Purple [[Henchman 800]] – N64 – Phase 1, standing in a passageway through the trees – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | |||
*Red [[Henchman 800]] – N64 – Phase 2, guarding a mechanised walkway which Rayman must cross – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
*[[Gorilla Pirate]] – N64 – Phase 2, guarding the entrance to a Robo-Pirate installation – [[Image:LifebarInf.png|''Invincible'']] – Charge, stomp | |||
===The Sanctuary of Water and Ice=== | |||
*Purple [[Henchman 800]] – N64 – Phase 1, lurking on the beach and rising pathway near the beginning of the level – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles, tunnelling drill | |||
*Red [[Henchman 800]] – N64 – Phase 1, outside the entrance to the Sanctuary itself – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
===The Menhir Hills=== | |||
*Purple [[Henchman 800]] × 2 – N64 – Phase 1, sleeping on chairs inside the Military Academy – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | |||
*Purple [[Henchman 800]] – N64 – Phase 2, sleeping outside the Robo-Pirate installation where Clark rests – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles | |||
===The Canopy=== | |||
*Red [[Henchman 800]] – N64 – Phase 2, guarding the switch which frees Globox from his imprisonment – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
*Red [[Henchman 800]] – N64 – Phase 2, guarding a doorway in a tunnel – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
*Red [[Henchman 800]] – Dreamcast – Phase 3, providing covering fire for the Robo-Pirate [[Warship]] – [[Image:Lifebar9.png|''9 HP'']] – Regular energy projectiles | |||
*Red [[Henchman 800]] – N64 – Phase 3, guarding a tunnel – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
===Whale Bay=== | |||
*[[Barrel Pirate]] – N64 – Phase 1, patrolling a Robo-Pirate installation – [[Image:Lifebar20.png|''20 HP'']] – Electrical discharge | |||
*Red [[Henchman 800]] – N64 – Phase 1, standing atop a Robo-Pirate installation – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles | |||
*Purple [[Henchman 800]] – N64 – Phase 1, sleeping under a palm tree in a clearing – [[Image:Lifebar6.png|''6 HP'']] – Regular energy projectiles, hook swipe | |||
*[[Gorilla Pirate]] – N64 – Phase 2, guarding the level's final [[Teensie]] [[cage]] – [[Image:LifebarInf.png|''Invincible'']] – Charge, stomp | |||
{{R2characters}} | {{R2characters}} | ||