The Fairy Council: Difference between revisions

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Stage 3: this should do it
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==Stage 3==
==Stage 3==
At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand switch.  Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges.  He first encounters pigpots in here, and these need to be broken in order for the door at the top of this chamber to open.  This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in from of the hand switch.  Rayman has to perform [[lateral shot]]s at this switch to lift him up to the next level.
When he reaches the top, he will encounter a [[Hoodmonger]] which somehow displays a dollar ($) sign.  The glass bridge between them lifts itself upwards, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger.  Upon its defeat, André emerges and then flies away, leaving a small, mysterious green can on the floor.  Murfy examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues.  Rayman decides to use it against Murfy's warnings that it could be dangerous, thus introducing him to the [[Vortex]] power. 
With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex.  Once they are down, Rayman can climb up them, before finally walking down a corridor thus ending this stage.
==Stage 4==
Rayman and Murfy arrive in a large chamber.  At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind.  He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto.  This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope.  The only way to cross this is to bounce on the floating platforms there.  At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairy|fairies]] are found. 
André hides in one of six areas in which the fairies nest.  A [[Slapdash]] carrying a Vortex and a group of [[podocrock]]s are encountered here.  Rayman will have to keep checking the nests until André is found.  André escapes through the doors that lead to the [[Heart of the World]], which are then opened by one of the fairies.  Rayman then goes through, climbing in between two walls (akin to ''[[Rayman 2]]''), and then into a chamber with a staircase that is falling apart. 
This leads to another large chamber.  Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone.  A can of Vortex is also found here, which Rayman uses as appropriate to progress to a ceiling of vines which is also falling apart.  At the end of this, Globox appears, only for André to head straight for him and get swallowed, causing Globox to run straight to the Heart of the World.
==Stage 5==
[[Rayman]] and [[Murfy]] finally arrive at the [[Heart of the World]], only to find that all the [[Grand Minimus]] could do for [[Globox]] is suggest that they take him to see [[Otto Psi]] in [[Clearleaf Forest]], seeing as [[André]] is still alive after being swallowed.  The [[Teensie]]s toss Globox into a portal that Rayman would then enter himself, after Murfy leaves him on his own.
===Secret room===
A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room.  A secret door will open, and Rayman will then slide down a spiral band of neon lights trailed with [[gem]]s, ending with a [[green gem]].  He will then return to the Heart of the World.


   
==Characters==
==Characters==
===Good Guys===
===Good Guys===