The Prison Ship: Difference between revisions

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==Dreamcast version==
==Dreamcast version==
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This version is almost identical, except for including an extra cutscene at the end. In this new scene, Rayman arrives in the corridor seen at the start of the game when the pirates take Globox to the cell, to find the prisoners still caged. Rayman breaks out the prisoners, who are typically Baby Globoxs and Teensies, as well as the bird seen in the Fairy Glade. The Teensies can humorously be seen wearing Prison Uniforms. Rayman then tells the freed prisoners to get off the ship whilst he finds Globox and fights Razorbeard.


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| murphys = [[Image:Icon0PS.png|0]]
| murphys = [[Image:Icon0PS.png|0]]
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This version is almost identical, except for including an extra cutscene at the end. In this new scene, Rayman arrives in the corridor seen at the start of the game when the pirates take Globox to the cell, to find the prisoners still caged. Rayman breaks out the prisoners, who are typically Baby Globoxs and Teensies, as well as the bird seen in the Fairy Glade. The Teensies can humorously be seen wearing Prison Uniforms. Rayman then tells the freed prisoners to get off the ship whilst he finds Globox and fights Razorbeard.


==PlayStation version==
==PlayStation version==
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This version is almost identical to the Dreamcast version, except the Teensies freed in the extra cutscene wears the usual Teensie outfit. The scene then jumps into the cutscene between Razorbeard and his Lackey, that originally was placed at the start of the Crow's Nest


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| familiarspirits = [[File:Icon1.png|1]]
| familiarspirits = [[File:Icon1.png|1]]
}}
}}
This version is almost identical to the Dreamcast version, except the Teensies freed in the extra cutscene wears the usual Teensie outfit. The scene then jumps into the cutscene between Razorbeard and his Lackey, that originally was placed at the start of the Crow's Nest


==PlayStation 2 version==
==PlayStation 2 version==
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This version is almost identical, although it includes the cutscene that was introduced in the DC version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to The Crows Nest. In Revolution, he leaves having freed the prisoners, and then returns to the ship VIA a shell to fight Razorbeard.
This version is almost identical, although it includes the cutscene that was introduced in the DC version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to The Crows Nest. In Revolution, he leaves having freed the prisoners, and then returns to the ship VIA a shell to fight Razorbeard.


Interestingly, in this version of the game, The Prison Ship is the only level that can only be reached by a portal, having no entrances on any map.
Interestingly, in this version of the game, the Prison Ship is the only level that can only be reached by a portal, having no entrances on any map.


{{Rayman2worlds}}
{{Rayman2worlds}}