The Prison Ship
The Prison Ship is a level in Rayman 2 and its remakes. Rayman must travel through the Buccaneer, the Robo-Pirates' prison ship, to reach the Admiral Razorbeard and save Globox. The interior of this colossal ship is filled with poor wooden construction work, various metalworks, boilers, engines and computers, and many pools and tunnels of lava and fire. It is also where Rayman ultimately frees the Robo-Pirates' slaves – at least 45,263 of the Glade's inhabitants were imprisoned there over the course of the invasion. The Prison Ship is the second-last level of the game, and is followed by the final battle with Razorbeard's Grolgoth atop the Crow's Nest, another part of the Buccaneer.
Rayman arrives at the Buccaneer and immediately starts sliding down a slippery path. He has to jump over a few lava streams flowing over the path, before entering a dark doorway which leads to phase 2.
Rayman continues to slide down the path, which now has various obstacles such as laser gates or spiked walls. Rayman has to hit several switches while sliding to eliminate the obstacles and open up the path. At the end of the path, Rayman reaches a large well and jumps into it to reach the interior of the ship.
Rayman is now inside the Buccaneer, in what looks to be a control room. Exiting the room, Rayman finds himself on metal gratings overlooking a large chamber filled with lava and a few pillars. As Rayman advances on the grating, a Ninja Henchman will attack. Having defeated him, Rayman can hit a switch on the bottom level of the grating, which activates a flying shell generator in the control room above (this is the first flying shell in the game). After mounting the shell, Rayman can fly around the chamber collecting several Yellow Lums above the lava, before hitting a switch on the other side of the chamber and flying through the now opened door.
This part consists entirely of flying on the shell, while avoiding various obstacles. After flying through a few large chambers, Rayman will have to go through two narrow rooms, navigating between wooden beams in tight spaces. Exiting these rooms, Rayman finds himself outside the ship in an open-ceiling chamber with a few beam obstacles, an opening opposite the entrance and a laser which will fire at him every couple of seconds, and is very hard to avoid. While being hit by the laser does not harm Rayman, it will unbalance the shell, and can cause it to crash if it is too close to the surface and Rayman does not stabilize his flight fast enough. Rayman must navigate through this room and enter the opening on the other side, which leads to the final chamber of the level. Rayman can instead choose to follow a trail of Red Lums which leads to a secret tunnel with more Red Lums, and eventually loops back to the chamber with the laser. This seems to serve no other purpose other than allowing Rayman to replenish health before the battle in the Crow's Nest. The final chamber contains more beams for Rayman to fly around before completing the level.
The level itself is identical, except for an extra cutscene at the end. In this new scene, Rayman arrives in the corridor seen at the start of the game when the pirates take Globox to the cell, to find the prisoners still caged. Rayman breaks out the prisoners, who are typically baby Globoxes and Teensies, as well as the bird seen in the Fairy Glade. The Teensies can be seen wearing prison uniforms. Rayman then tells the freed prisoners to get off the ship whilst he finds Globox and fights Razorbeard.
This version retains the first two sliding sections, however the first section has been altered. The section involving the Ninja Henchman has been omitted, instead, when Rayman has completed the second section, he will find himself on a flying shell in a heavily modified version of the last section.
This version also features the cutscene from the Dreamcast version, except the Teensies freed in the extra cutscene wear the usual Teensie outfit. Also, the first half of the cutscene that plays at the beginning of the Crow's Nest (where Razorbeard is informed of Rayman's presence on the ship) has been moved to play at the end of the Prison Ship instead.
Phase 4 has been significantly enhanced graphically and a lot of detail has been added to the scenery, which now includes power generators, running pirates, pulsating lights, and different types of equipment. However, it still plays mostly the same as the original. A Green Lum has been added in the laser room, creating a checkpoint. Also, the side path from the laser room now contains several Yellow Lums, which makes it mandatory for 100% completion.
This version includes the cutscene that was introduced in the Dreamcast version, where Rayman rescues the prisoners from the beginning of the game. The ending is also slightly different, whereas originally Rayman hurried off to fight Razorbeard and the fate of the freed prisoners was never covered, here the group activates a portal and all exit, including Rayman. This clears up a minor inconsistency in other versions of the game, in that Rayman enters the Prison Ship but randomly returns to the Hall of Doors (having seemingly achieved nothing) and then enters a different portal to the Crow's Nest. In Rayman Revolution, he leaves having freed the prisoners, and then returns to the ship VIA a flying shell to fight Razorbeard.