Talk:Resistance: Difference between revisions
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:::If the white and blue energy spheres are still in play when Rayman has maximised the power of his magic fist, then there's no way we can get around the insanely high resistances of the later Robo-Pirates. Am I to take it that the Barrel Pirates near the end of the game can withstand up to 120–130 hits from Rayman's reflected white spheres? This is impossible to avoid if it's the case. I think we can chalk this entire mess up to Revolution's dubious canonicity – maybe we could add these extremely high resistances to the [[list of Robo-Pirates]], but have a paragraph at the start of the page explaining the situation to the readers and mentioning that these values should be taken with a pinch of salt? The only problem with this solution is that it would leave the article looking highly imbalanced, and may mislead casual readers as to the actual resistance of the Robo-Pirates. Perhaps we could create a separate section on the list for Revolution – or even separate sections for every version? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:46, 27 March 2011 (UTC) | :::If the white and blue energy spheres are still in play when Rayman has maximised the power of his magic fist, then there's no way we can get around the insanely high resistances of the later Robo-Pirates. Am I to take it that the Barrel Pirates near the end of the game can withstand up to 120–130 hits from Rayman's reflected white spheres? This is impossible to avoid if it's the case. I think we can chalk this entire mess up to Revolution's dubious canonicity – maybe we could add these extremely high resistances to the [[list of Robo-Pirates]], but have a paragraph at the start of the page explaining the situation to the readers and mentioning that these values should be taken with a pinch of salt? The only problem with this solution is that it would leave the article looking highly imbalanced, and may mislead casual readers as to the actual resistance of the Robo-Pirates. Perhaps we could create a separate section on the list for Revolution – or even separate sections for every version? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:46, 27 March 2011 (UTC) | ||
::::I think we agree on the fact that we will have to take into account the very scale used in Revolution, however it still leaves us choice on which shots to take at face value when considering a pirate's resistance. White, blue or yellow? A way to solve this problem would be to consider that one hit point in Revolution should be equivalent to one hit point in the other versions, in terms of power. While choosing blue shots seems like an in-between insufficient solution, we have to wonder which is the most logical: Rayman's very first shots being 9 times as weak or his full-power shots being 9 times as powerful? Since Rayman has lost his powers at the beginning of the game, it sounds acceptable to me that he gradually recovers them in Revolution, while I really fail to see how his final shots would increase ninefold in power compared to the other versions; that's Ly on steroids to me. Other reasons include the fact that a system based on the number of yellow shots would be entirely coherent in every single level once Rayman has been given the Silver Lum by Globox (other systems being only coherent in certain levels), as well as the apparent equivalence with other versions when considering, for example, spiders with 6 HP in both systems (spiders in Revolution being nine times as resistant may alert the world anti-doping agency). The only drawback is the very low resistance of green and purple Henchmen (respectively 2/9 and 2/3), while that of yellow and red Henchmen would be more acceptable (respectively 2 and 6). I suggest rounding up the first two numbers at 1 HP, while always mentioning the actual figure and/or the number of shots of the pertinent colour. How about using grouped reference tags for this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 01:47, 28 March 2011 (UTC) | ::::I think we agree on the fact that we will have to take into account the very scale used in Revolution, however it still leaves us choice on which shots to take at face value when considering a pirate's resistance. White, blue or yellow? A way to solve this problem would be to consider that one hit point in Revolution should be equivalent to one hit point in the other versions, in terms of power. While choosing blue shots seems like an in-between insufficient solution, we have to wonder which is the most logical: Rayman's very first shots being 9 times as weak or his full-power shots being 9 times as powerful? Since Rayman has lost his powers at the beginning of the game, it sounds acceptable to me that he gradually recovers them in Revolution, while I really fail to see how his final shots would increase ninefold in power compared to the other versions; that's Ly on steroids to me. Other reasons include the fact that a system based on the number of yellow shots would be entirely coherent in every single level once Rayman has been given the Silver Lum by Globox (other systems being only coherent in certain levels), as well as the apparent equivalence with other versions when considering, for example, spiders with 6 HP in both systems (spiders in Revolution being nine times as resistant may alert the world anti-doping agency). The only drawback is the very low resistance of green and purple Henchmen (respectively 2/9 and 2/3), while that of yellow and red Henchmen would be more acceptable (respectively 2 and 6). I suggest rounding up the first two numbers at 1 HP, while always mentioning the actual figure and/or the number of shots of the pertinent colour. How about using grouped reference tags for this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 01:47, 28 March 2011 (UTC) | ||
== Globox == | |||
Yo dawgs. | |||
I've been recently watching some of Haruka's videos (take the following, for example: http://www.youtube.com/watch?v=OZ4vDWwjdjk&feature=related) and notice that Globox takes an active part in combat (when he's sloshed on plum juice, of course, or he'll just run away). How powerful is he when he's drunk (because he kills a [[Hoodmonger Soldier]] in one hit)? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 14:02, 24 April 2011 (UTC) | |||