Barrel Pirate: Difference between revisions
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Barrel Pirates are mobile, but not very manoeuvrable. At a long range, they attack [[Rayman]] by throwing toxic gas bombs at him, while they fire unavoidable beams of paralysing electricity when he gets closer. | Barrel Pirates are mobile, but not very manoeuvrable. At a long range, they attack [[Rayman]] by throwing toxic gas bombs at him, while they fire unavoidable beams of paralysing electricity when he gets closer. | ||
Barrel Pirates are given greatest prominence in the PlayStation version, in which their projectiles are different. While they fire damaging electrical orbs from their cannon, they can also retract into their barrels like | Barrel Pirates are given greatest prominence in the PlayStation version, in which their projectiles are different. While they fire damaging electrical orbs from their cannon, they can also retract into their barrels like [[tortoise]]s withdrawing into their shells; it is impossible for them to attack or be damaged while in this defensive state, and it also serves as a camouflage in some instances. | ||
Barrel Pirates are powerful enemies, and can prove difficult for [[Rayman]] to defeat when confronted directly; however, their high [[resistance]] is compensated by the fact that the time gap between each effective [[Magic fist|energy ball]] is considerably lower than that of other [[Robo-Pirate]]s. While they take more hits to defeat in the PlayStation version of the game, they are notably weaker in the PlayStation 2 adaptation. | Barrel Pirates are powerful enemies, and can prove difficult for [[Rayman]] to defeat when confronted directly; however, their high [[resistance]] is compensated by the fact that the time gap between each effective [[Magic fist|energy ball]] is considerably lower than that of other [[Robo-Pirate]]s. While they take more hits to defeat in the PlayStation version of the game, they are notably weaker in the PlayStation 2 adaptation. | ||