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In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]].
In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]].
[[File:Darktoon.jpg|thumb|150px|right|A Darktoon in ''[[Rayman Origins]]'']]
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.


In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.


''[[Rayman Origins]]'' will feature enemies currently known as Darktoons. A piece of concept artwork shows one attempting to devour [[Betilla the Fairy]]. Being the alter ego of the [[Electoons]], they are Electoons transformed by the nightmares of [[Polokus]]. They spend their time terrorising the people of [[the Crossroads of Dreams]].
Antitoons feature on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] is shown in his ''[[Rayman 2: The Great Escape|Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.
 
Antitoons also feature on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] is shown in his ''[[Rayman 2: The Great Escape|Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.
 
==See also==
 
[[Giant Antitoon]]
 


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Image:R1 site Antitoon sad.jpg
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[[File:Darktoon.jpg|thumb|150px|right|A Darktoon in ''[[Rayman Origins]]'']]
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.
A [[giant Antitoon]] is encountered as the first boss in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the [[Rabbid]] [[Pink]].
''[[Rayman Origins]]'' will feature enemies currently known as Darktoons. A piece of concept artwork shows one attempting to devour [[Betilla the Fairy]]. Being the alter ego of the [[Electoons]], they are Electoons transformed by the nightmares of [[Polokus]]. They spend their time terrorising the people of [[the Crossroads of Dreams]].
==See also==
*[[Giant Antitoon]]


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[[fr:Antitoon]]