Rayman 2: Difference between revisions

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We then see [[Rayman]]'s friends – [[Ly the Fairy]], [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gathered on Polokus's dreamlike promontory for a memorial service. They could only recover Rayman's [[Crazy Shoe|left shoe]], and they believe that Rayman died in the explosion of the ''[[Buccaneer]]''. Suddenly a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3: Hoodlum Havoc]]''. The end credits sequence shows [[Admiral Razorbeard]]'s escape pod fleeing through the depths of space.
We then see [[Rayman]]'s friends – [[Ly the Fairy]], [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gathered on Polokus's dreamlike promontory for a memorial service. They could only recover Rayman's [[Crazy Shoe|left shoe]], and they believe that Rayman died in the explosion of the ''[[Buccaneer]]''. Suddenly a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3: Hoodlum Havoc]]''. The end credits sequence shows [[Admiral Razorbeard]]'s escape pod fleeing through the depths of space.
==Early production==
''Main article: [[Rayman 2 (2D prototype)]]''
''Rayman 2: The Great Escape'' was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original ''Rayman'']], and was planned to be released on the Sony PlayStation and the Sega Saturn. <ref>Unseen64, ''Rayman 2 [2D version - Unreleased]'', http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled</ref> Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla the Fairy]], and showed her imprisoned in a cell.
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game.


==Gameplay==
==Gameplay==
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==Resolution hack==
==Resolution hack==
''Main article: [[Miscellanea #Rayman 2 Resolution Hack|Miscellanea]]''
''Main article: [[Miscellanea #Rayman 2 Resolution Hack|Miscellanea]]''
==Early production==
''Main article: [[Rayman 2 (2D prototype)]]''
''Rayman 2: The Great Escape'' was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original ''Rayman'']], and was planned to be released on the Sony PlayStation and the Sega Saturn. <ref>Unseen64, ''Rayman 2 [2D version - Unreleased]'', http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled</ref> Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla the Fairy]], and showed her imprisoned in a cell.
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game.


==Promotion==
==Promotion==