Rayman 1: Difference between revisions

List of Powers: added 'and power-ups'. Do you think ting is power itself?
Line 8: Line 8:
The game displays consist of how many lives Rayman has, five units of energy (six in Rayman Advance), and how many Tings he has collected.  Rayman normally starts with four lives and three health units, and can collect up to 99 lives.  When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected.  Upon Game  Over, he has up to nine continues depending on version, which are represented with alarm clocks.     
The game displays consist of how many lives Rayman has, five units of energy (six in Rayman Advance), and how many Tings he has collected.  Rayman normally starts with four lives and three health units, and can collect up to 99 lives.  When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected.  Upon Game  Over, he has up to nine continues depending on version, which are represented with alarm clocks.     


===List of Powers===  
===List of Powers and power-ups===  


At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies.  As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies.  As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.