Mr Dark's lair (French with Rayman): Difference between revisions
As the title says - Fin. (unless I have to edit it later :P) |
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== Part 1 == | == Part 1 == | ||
Rayman must make his way across the level while avoiding various enemies such as [[Clown|clowns]] and [[antitoons]]. Careful jumping is required as there are a large abundance of lemonade pools and [[Spiky ball|prickly balls]]. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, Mr Dark can be found waiting for him by the [[exit sign]] | Rayman must make his way across the level while avoiding various enemies such as [[Clown|clowns]] and [[antitoons]]. Careful jumping is required as there are a large abundance of lemonade pools and [[Spiky ball|prickly balls]]. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, Mr Dark can be found waiting for him by the [[exit sign]]. He immediately disappears when Rayman attempts to approach him. Winning the level will take the player to the ending cut-scene. | ||
[[Category:Places from English with Rayman]] | [[Category:Places from English with Rayman]] | ||