Rayman Fiesta Run: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle/ruins type levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''Legends'' makes an appearance for all levels of the game, except for [[ | ''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle/ruins type levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''Legends'' makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike ''Jungle Run'' which used a level select. The game's world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels. | ||
Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level. | Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level. | ||