Red Henchman 800: Difference between revisions

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[[File:RedHenchman800LargeShot.jpg|thumb|none|320px|A red [[Henchman 800]] shooting large energy projectiles]]
[[File:RedHenchman800LargeShot.jpg|thumb|none|320px|A red [[Henchman 800]] shooting large energy projectiles]]


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In the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the lowest rank of [[Henchman 800]], below [[Purple Henchman 800|purple]], [[Green Henchman 800|green]] and [[Grey-brown Henchman 800|grey-brown]]. They shoot regular energy projectiles, and take three [[Magic fist|shots]] to defeat. They are the most common [[pirate]]s in this version.
In the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the lowest rank of [[Henchman 800]], below [[Purple Henchman 800|purple]], [[Green Henchman 800|green]] and [[Grey-brown Henchman 800|grey-brown]]. They shoot regular energy projectiles, and take three [[Magic fist|shots]] to defeat. They are the most common [[pirate]]s in this version.


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===[[Rayman Revolution|PlayStation 2 version]]===
===[[Rayman Revolution|PlayStation 2 version]]===
The red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game.
The red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game.


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Only two red Henchman 800 appear. Both act as the bosses: one is fought in [[the Precipice]], the other in the [[Tomb of the Ancients]] (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in ''Rayman 2 Forever''; although dialogue and intertitles indicate that Rayman's goal is to defeat [[Admiral Razorbeard]], the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.
Only two red Henchman 800 appear. Both act as the bosses: one is fought in [[the Precipice]], the other in the [[Tomb of the Ancients]] (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in ''Rayman 2 Forever''; although dialogue and intertitles indicate that Rayman's goal is to defeat [[Admiral Razorbeard]], the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.
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==In ''[[Rayman 3]]''==
==In ''[[Rayman 3]]''==
[[File:Razorbeard Last Soup.JPG|thumb|right|320px|A hidden chamber containing statues of [[Robo-Pirate]]s]]
[[File:Razorbeard Last Soup.JPG|thumb|right|320px|A hidden chamber containing statues of [[Robo-Pirate]]s]]


Red Henchmen appear alongside [[Gorilla Pirates]], [[Spyglass Pirate]]s and [[Razorbeard]] in a cameo appearance in the [[Hoodlum Headquarters]]. They can be found in the third level via a hidden passage inside some machinery, they are set up in a manner evocative of the [http://en.wikipedia.org/wiki/The_Last_Supper_(Leonardo_da_Vinci) The Last Supper], by Leonardo Da Vinci.
Inanimate red Henchmen appear alongside [[Gorilla Pirates]], [[Spyglass Pirate]]s and [[Razorbeard]] in a cameo appearance in the [[Hoodlum Headquarters]]. They can be found in the third level via a hidden passage inside some machinery, they are set up in a manner evocative of ''[http://en.wikipedia.org/wiki/The_Last_Supper_(Leonardo_da_Vinci) The Last Supper]'', by Leonardo Da Vinci.
 
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{{Enemy
{{Enemy
| Name = Red Henchman 800
| Name = Red Henchman 800
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| alignment = Bad
| alignment = Bad
| species = [[Robo-Pirate]]
| species = [[Robo-Pirate]]
| appears in = ''[[Rayman 3 (Game Boy Advance)]]''
| appears in = [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]
| location = [[Shining Glade]]
| location = [[Shining Glade]]
| resistance = [[Image:Lifebar2.png|''2 PV'']]  
| resistance = [[Image:Lifebar2.png|''2 HP'']]  
| attacks = Energy Projectiles, contact
| attacks = Energy Projectiles, contact
}}
}}
===[[Rayman 3 (Game Boy Advance)|Game Boy Advance version]]===
===[[Rayman 3 (Game Boy Advance)|Game Boy Advance version]]===
Red Henchman 800 make an appearance in this game, but are the weakest iteration of [[Henchman 800]], less powerful than the [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue]], [[Grey Henchman 800 (Rayman 3 (Game Boy Advance))|grey]] and [[Green Henchman 800#Game Boy Advance version of Rayman 3|green]] models.
Red Henchman 800 make an appearance in this game, but are the weakest iteration of [[Henchman 800]], less powerful than the [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue]], [[Grey Henchman 800|grey]] and [[Green Henchman 800#Game Boy Advance version of Rayman 3|green]] models.


They shoot yellow projectiles to attack [[Rayman]], akin to many other models of Henchman 800. Unlike some of the other varieties of Henchman 800, this variety will actively patrol the platform they are situated on, and will even advance toward Rayman in combat, should he back away. They have low defensive capabilities, being able to be destroyed with two punches, they will either fall forwards or backwards when defeated and explode, depending on where the final strike is made.
They shoot yellow projectiles to attack [[Rayman]], akin to many other models of Henchman 800. Unlike some of the other varieties of Henchman 800, this variety will actively patrol the platform they are situated on, and will even advance toward [[Rayman]] in combat, should he back away. They have low defensive capabilities, being able to be destroyed with two punches, they will either fall forwards or backwards when defeated and explode, depending on where the final strike is made.


Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their ''[[Rayman 2]]'' counterparts. However, in-game, their visible eye is coloured red, instead of green.
Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their ''[[Rayman 2]]'' counterparts. However, in-game, their visible eye is coloured red, instead of green.
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[[fr:Sbire Rouge]]
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{{Robo-Pirates}}
{{Robo-Pirates}}
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{{R2enemies}}
[[fr:Sbire Rouge]]
[[Category:Bosses from Rayman 2 Forever]]
[[Category:Bosses from Rayman 2 Forever]]
[[Category:Characters from Rayman M]]
[[Category:Characters from Rayman M]]