Red Wizard: Difference between revisions

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According to an early concept, The Red Wizards' duty is to assist their master, the [[Bubble Dreamer]], to turn into a real mature god by forcing him to follow the useless ritual of sacrifying peas to stop the nightmares that invade the Glade of Dreams. It's possible that the concept is still going, and the Bubble Dreamer is just avoiding them at the [[Snoring Tree]] with his friends. Some Red Wizards stay at the [[Mystical Pique]] with the fakirs, while others have their huts on stilts above the [[Sea of Serendipity]]. Most of the Red Wizards can be seen being trapped by [[Darktoon|Facehugger Darktoon]]s and Rayman can optionally save them by jumping on their heads. When the Darktoon is bubblized, the Red Wizard performs a gleeful dance and jumps away, leaving the stage. If Rayman saves all of the Red Wizard in [[Port 'O Panic]] he will unlock the Achievement/Trophy [[No Panic!]] (Only available for Xbox 360 and Playstation 3). In the level '[[Moseying the Mountain]]', Rayman has to free a group of caught Red Wizards, and wall run with them to the top of a mountain, where they will find a door. In order to open it, Rayman has to play an invocation minigame, where he has to bow at the same time the as the Red Wizards  by moving the analog stick up and down. With good timing, Rayman will earn several [[Lums]] during this minigame. In the same level, Rayman can interact with these Red Wizards by slapping them; however, they will slap Rayman back, much like the [[Green Teensie]]s at the beginning of the level '[[Riding the Storm]]'. A common glitch occurs when a Red Wizard is pushed into the door; the Red Wizard will appear in the next room, but if Rayman attacks him, he will be unable to stand up again to respond.
According to an early concept, The Red Wizards' duty is to assist their master, the [[Bubble Dreamer]], to turn into a real mature god by forcing him to follow the useless ritual of sacrifying peas to stop the nightmares that invade the Glade of Dreams. It's possible that the concept is still going, and the Bubble Dreamer is just avoiding them at the [[Snoring Tree]] with his friends. Some Red Wizards stay at the [[Mystical Pique]] with the fakirs, while others have their huts on stilts above the [[Sea of Serendipity]]. Most of the Red Wizards can be seen being trapped by [[Darktoon|Facehugger Darktoon]]s and Rayman can optionally save them by jumping on their heads. When the Darktoon is bubblized, the Red Wizard performs a gleeful dance and jumps away, leaving the stage. If Rayman saves all of the Red Wizard in [[Port 'O Panic]] he will unlock the Achievement/Trophy [[No Panic!]] (Only available for Xbox 360 and Playstation 3). In the level '[[Moseying the Mountain]]', Rayman has to free a group of caught Red Wizards, and wall run with them to the top of a mountain, where they will find a door. In order to open it, Rayman has to play an invocation minigame, where he has to bow at the same time the as the Red Wizards  by moving the analog stick up and down. With good timing, Rayman will earn several [[Lums]] during this minigame. In the same level, Rayman can interact with these Red Wizards by slapping them; however, they will slap Rayman back, much like the [[Green Teensie]]s at the beginning of the level '[[Riding the Storm]]'. A common glitch occurs when a Red Wizard is pushed into the door; the Red Wizard will appear in the next room, but if Rayman attacks him, he will be unable to stand up again to respond.


[[fr:Fakir]]
[[fr:Magicien Rouge]]


[[Category:Friends from Rayman Origins]]
[[Category:Friends from Rayman Origins]]
[[Category:Members of Globox's species]]
[[Category:Members of Globox's species]]