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[[Image:R2 Menhirs.jpg|thumb|320px|right|Menhirs in ''[[Rayman 2]]'']] | [[Image:R2 Menhirs.jpg|thumb|320px|right|Menhirs in ''[[Rayman 2]]''.]] | ||
'''Menhirs''' are carven standing stones which are found throughout the [[Rayman (series)|''Rayman'' series]]. | '''Menhirs''' are carven standing stones which are found throughout the [[Rayman (series)|''Rayman'' series]]. | ||
Menhirs first appear in ''[[Rayman 2 | Menhirs first appear in ''[[Rayman 2]]''. In this game, they appear as tall, rounded, greenish stones. They can be found in several levels throughout the game, most notably [[the Menhir Hills]]. Many Menhirs dot the landscape. In the level's final phase, [[Rayman]] must ride a [[walking shell]] through a series of passages while Menhirs grow from the ground, making the ride more difficult. [[Rayman]] must manoeuvre the speeding [[Walking shell|shell]] around the obstacle Menhirs or risk damage. This is the only level in which Menhirs move. In a later level, [[the Iron Mountains]], [[Rayman]] encounters a [[Robot Dinosaur]] in a field of Menhirs. The [[Robot Dinosaur]]'s ground-shaking movements cause these Menhirs to bounce, revealing that [[Yellow Lum]]s lie hidden beneath some of them. With the help of a [[walking shell]], [[Rayman]] can lure the [[Robot Dinosaur]] after him, tricking it into crushing and destroying the Menhirs. This allow [[Rayman]] to collect the [[Yellow Lum]]s that were hidden beneath them. | ||
Menhirs reappear in ''[[Rayman: Hoodlums' Revenge]]''. In this game there are five Menhirs; they are arranged to form a standing-stone at the beginning of the level [[Menhirs of Power]]. These | Menhirs reappear in ''[[Rayman: Hoodlums' Revenge]]''. In this game there are five Menhirs; they are arranged to form a standing-stone at the beginning of the level [[Menhirs of Power]]. These Menhirs are irregularly shaped, and are purplish grey in colour. Each one is bears a unique blue inscription. Around the level are hidden a set of five corresponding magic rune stones, each inscribed with the same insignia as its Menhir counterpart. [[Rayman]] must collect these five runes and bring each one to its respective Menhir; uniting a rune stone with a Menhir causes the Menhir's symbol to change to a glowing yellow. When all five Menhirs have been activated, the gate beside the level's [[exit sign]] swings open, and the player can pass through it to complete the level. | ||
{{Rayman 2}} | |||
[[fr:Menhir]] | [[fr:Menhir]] | ||