2D Madness: Difference between revisions
Added proper method of unlocking on GameCube |
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[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|The title screen of 2D Madness]] | [[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|The title screen of 2D Madness.]] | ||
{{quote|text=Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].|sign=In-game description|source=[[Rayman 3 | {{quote|text=Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].|sign=In-game description|source=''[[Rayman 3]]''}} | ||
'''2D Madness''' is the first of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3 | '''2D Madness''' is the first of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with the ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' cartridge inside, then visiting the GameCube connection screen with a 100% complete save file on the Game Boy Advance. | ||
==Description== | ==Description== | ||
This minigame is a tribute to [[Rayman 1|the original | This minigame is a tribute to [[Rayman 1|the original ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''[[Rayman 3]]''-style [[Rayman]] and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, [[Telescopic fist|punch]] and kick, but using the ''[[Rayman 3]]'' physics engine. This makes platforming somewhat more difficult than in [[Rayman 1|the original game]], as [[Rayman]] decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as [[Rayman]] has a very small amount of Z-axis movement; several [[jewel]]s take advantage of this and require [[Rayman]] to walk "into the screen" in order to obtain them. | ||
The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky | The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land [[Rayman]] visited in [[Rayman 1|the original game]]. Throughout the level, [[Rayman]] must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red [[spiky fruit]]s) and [[Slapdash]]es, the only ''[[Rayman 3]]'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[Cloud]]s with faces appear, but they are larger than the ones from [[Rayman 1|the original Atari Jaguar game]] and bounce (with a ''[[Rayman 3]]'' sound effect) when [[Rayman]] lands on them, rather than simply vanishing. Many background plants, including [[flower]]s, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in [[Rayman 1|the original game]]. As [[Rayman]] moves through the level, he must collect enough of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue ''[[Rayman 3]]''-style [[Butterfly|butterflies]] flutter about him. At the end of the level, [[Rayman]] [[helicopter]]s down into a room which appears to be a film studio filled with ''[[Rayman 1]]'' memorabilia, including [[the Photographer]]'s board, several [[cloud]]s with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from [[Rayman 1|the original game]], including an image of [[Rayman]] as he appeared on [[Rayman 1|the game]]'s cover, the intro's shot of [[Mr Dark]] observing [[Rayman]] through his binoculars, and the scene from [[Rayman 1|the game]]'s ending where all the characters are shown together. | ||
A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[ | A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3]]''. [[2D Nightmare]] takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which [[2D Nightmare]] is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered. | ||
==Gallery== | ==Gallery== | ||
< | <gallery widths="320px" heights="240px"> | ||
2DMadness-Arcade-R3HH-PC-Pic9.PNG|[[Slapdash]]es are one of the minigame's few reminders of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. | |||
2DMadness-Arcade-R3HH-PC-Pic35.PNG|These [[mosquito]]es carry [[spiky fruit]]s, just like [[Moskito]] from [[Rayman 1|the original game]]. | |||
2DMadness-Arcade-R3HH-PC-Pic13.PNG|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Atari Jaguar version of [[Rayman 1|the original game]], also appear. | |||
2DMadness-Arcade-R3HH-PC-Pic41.PNG|[[Rayman]] must avoid the swinging [[spiky fruit]]s from [[Rayman 1|the original game]]. | |||
2DMadness-Arcade-R3HH-PC-Pic49.PNG|The ending of 2D Madness contains many Easter eggs referencing [[Rayman 1|the original game]]. | |||
</gallery> | |||
==External links== | ==External links== | ||