2D Nightmare: Difference between revisions

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m Removed scrapped, 2D Nightmare is inaccessible because of bad code, not on purpose.
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Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.
Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.


In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''Rayman 3'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every cage broken. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. For some time, the only known method of accessing 2D Nightmare was through external game modifiers, such as Action Replay codes, on the GameCube version.
In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''Rayman 3'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every cage broken. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.


Eventually it was found that the game is supposed to unlock when every level in the Game Boy Advance version is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after the [[Heart of the Ancients|final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in the GameBoy Advance version through a cheat program.
Eventually it was found on March 30th 2016 that the game is supposed to unlock when every level in the Game Boy Advance version is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after the [[Heart of the Ancients|final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in the GameBoy Advance version through a cheat program.


Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by obtaining enough points in the GameCube version.
Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by obtaining enough points in the GameCube version.