The Fairy Council: Difference between revisions

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===Stage 3 – Inside the Council===
===Stage 3 – Inside the Council===
At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand [[switch]].  Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges.  He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level.
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]].  Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges.  He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level.


When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger. Upon its defeat, [[André]] emerges and then flies away, leaving a small, mysterious green can on the floor. Murfy examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues. Rayman decides to use it against Murfy's warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these cans.
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger. Upon its defeat, [[André]] emerges and tells Rayman that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. Murfy examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues. Rayman decides to use it against Murfy's warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these cans.


With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex.  Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.
With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex.  Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.