Swinging Caves: Difference between revisions

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'''Swinging Caves''' is the sixth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding [[Tentacle Claw|tentacle claw]] infested water. This is the third playable level from this world in the [[Back to Origins]] mode in [[Rayman Legends]].
'''Swinging Caves''' is the sixth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding [[Tentacle Claw|tentacle claw]] infested water. This is the third playable level from this world in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
As [[Rayman]] enters the level, arriving around mysterious pillars with [[Lums]] on top, he notices that [[the Magician]] isn't around. This is the first full level in ''Origins'' where he doesn't make a appearance where he gives some guidance. Continuing on, there are many [[nenuphar|nenuphars]] along with two [[Livingstone|Lividstone]]. Some of the nenuphars have bubbles forming from the top, which means the players can do a crush attack on those nenuphars, which will cause Lums and/or a [[heart]] to appear. One of the nenuphars will give out a [[Lum King]]. There are two [[Skull Coins]] near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, jump past the rest of the nenuphars and perform the wall jump to get there.
As [[Rayman]] enters the level, arriving around mysterious pillars with [[Lums]] on top, he notices that [[the Magician]] isn't around. This is the first full level in ''Origins'' where he doesn't make a appearance where he gives some guidance. Continuing on, there are many [[nenuphar|nenuphars]] along with two [[Livingstone|Lividstones]]. Some of the nenuphars have bubbles forming from the top, which means the players can do a crush attack on those nenuphars, which will cause Lums and/or a [[heart]] to appear. One of the nenuphars will give out a [[Lum King]]. There are two [[Skull Coins]] near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the players will need to jump past the rest of the nenuphars and perform the wall jump to get there.


==Area 2==
==Area 2==
The players will now use the [[swingman|swingmen]] to get past the water. Three [[Livingstones|Lividstone]] are on the next platform, blocking the way. After destroying them [[Electoons]] cry out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of [[Tentacle Claw|tentacle claw]] infested water. To past by it, the players need to time their jumps on the moving [[nenuphar|nenuphars]]. Taking the higher path will result in collecting a [[Lum King]] and a green bulb that is used to activate a flower bulb; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstone.
The players will now use the [[swingman|swingmen]] to get past the water. Three [[Livingstones|Lividstones]] are on the next platform, blocking the way. After destroying them, an [[Electoon]] cries out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of [[Tentacle Claw|tentacle claw]] infested water. To past by it, the players need to time their jumps on the moving [[nenuphar|nenuphars]]. Taking the higher path will result in collecting a [[Lum King]] and a green bulb that can be hit to activate a flower bulb; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstones.


==Secret Area 1==
==Secret Area 1==
In the first secret area, there are 7 [[Livingstones|Lividstone]], almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstone from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades.
In the first secret area, there are 7 [[Livingstones|Lividstones]], almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstones from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades.


==Area 3==
==Area 3==
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==Secret Area 2==
==Secret Area 2==
In this relatively dark place, [[Rayman]] and the team needs to destroy three [[Livingstones|Lividstone]], and a [[Hunter]]. Once all are defeated, the cage at the far left of the area will be able to be broken.
In this relatively dark place, [[Rayman]] and the team will need to destroy three [[Livingstones|Lividstones]], and a [[Hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken.
   
   
==Area 4==
==Area 4==
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==Area 5==
==Area 5==
[[Rayman]] and his team need to battle several [[Livingstones|Lividstone]] scattered throughout the area. When all are defeated, the [[cage]] will be able to be broken, thus ending the level. [[The Magician]] will wait for the total amount of [[Lums]] that were collected in the level as the team poses on a [[photographer|photoboard]].
[[Rayman]] and his team need to battle several [[Livingstones|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] will be able to be broken, thus ending the level. [[The Magician]] will wait for the total amount of [[Lums]] that were collected in the level as the team poses on a [[photographer|photoboard]].


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==Back to Origins==
==Back to Origins==
In the Back to Origins version, the only notable differences are some of [[Rayman Legends|Legends]]'s elements that replace some of ''Origins''. Unlike [[Geyser Blowout]], the level's name remain the same.
In the Back to Origins version, the only notable differences are some of the ''[[Rayman Legends|Legends]]'' elements that replace some of ''Origins''. Unlike [[Geyser Blowout]], the level's name remain the same.


{{clear}}
{{clear}}


==Trivia==
==Trivia==
If the player collects all of the [[Electoon]]s in this level and the previous ones, the count would be 27. It would be enough for the first [[Tricky Treasure]] level [[Can't Catch Me!]] to be unlocked.
If the player collects all of the [[Electoon]]s in this level and the previous levels, the count will be at 27. It would be enough for the first [[Tricky Treasure]] level, [[Can't Catch Me!]] to be unlocked.
   
   
==External links==
==External links==