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Swinging Caves is the sixth level of the Jibberish Jungle, the first world in Rayman Origins. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th, 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding tentacle claw infested water. This is the third playable level from this world in the Back to Origins mode in Rayman Legends.
The heroes land around mysterious pillars with Lums on top. There are many nenuphars up ahead with two Lividstones. There are two Skull Coins near the end of the area. For the first one, the players have to drop down with caution because there is a bottomless pit, and the nenuphar that the players need to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the team will need to jump past the remaining nenuphars and perform walljumps to get there.
The heroes must use the Swingman to get past the water. The first secret area can be found to the top left of a platform where three Lividstones are located. Once they are saved, the players can move on to a large body of tentacle claw-infested water. To past by it, the players need to time their jumps on the moving nenuphars. Taking the higher path will result in having to activate a flower bulb; using it to get to a Skull Coin that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstones.
A group of Lividstones in the second area.
Secret area 1
There are seven Lividstones, almost all are either on or in between wooden barricades. The team needs to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstones from there. The Electoon cage is at the left edge of the area, also guarded by barricades.
As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. Once the team grabs onto the vine, and drop down to a nenuphar they have to be careful of the bottomless pit. This case especially when retrieving the lone Skull Coin in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the Swingman to advance to the exit guarded by a Lividstone.
Secret area 2
In this final area before reaching the cage area, the heroes need to go upwards to reach the exit. First, the Swingman will assist to reach the flower bulb and then to another Swingman. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.
The heroes have to battle several Lividstones scattered throughout the area. When they are defeated, the cage can be broken open, thus ending the level. The Magician will then wait for the total amount of Lums that were collected as the team poses on a photoboard.
The cage in the final area.
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More Lums have been added to the level.
A Psychlops has been added to this location.
The platform needed to reach the Skull Coin has been increased in size making it easier to land on it.
Turnips have been added.
- If the player collects all of the Electoons in this level and the previous levels, the count will be at 27. It would be enough for the first Tricky Treasure level, Can't Catch Me! to be unlocked.
- Swinging Caves playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Swinging Caves playthrough at YouTube (PC version) (Speed Trophy)
- Swinging Caves playthrough at YouTube (Sony PlayStation 3's DEMO version) (Normal walkthrough + Lums Medal)
- Swinging Caves playthrough at YouTube (Sony PlayStation 3's DEMO version) (Speed Trophy)