Swinging Caves

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Swinging Caves
Swinging Caves
Go With The Flow Over the Rainbow
World Jibberish Jungle

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:15 Time

350 Lums
0:50 Time

Swinging Caves is the sixth level of the Jibberish Jungle, the first world in Rayman Origins. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th, 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding tentacle claw infested water. This is the third playable level from this world in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes land around mysterious pillars with Lums on top. There are many nenuphars up ahead with two Lividstones. There are two Skull Coins near the end of the area. For the first one, the players have to drop down with caution because there is a bottomless pit, and the nenuphar that the players need to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the team will need to jump past the remaining nenuphars and perform walljumps to get there.

Area 2

The heroes must use the Swingman to get past the water. The first secret area can be found to the top left of a platform where three Lividstones are located. Once they are saved, the players can move on to a large body of tentacle claw-infested water. To past by it, the players need to time their jumps on the moving nenuphars. Taking the higher path will result in having to activate a flower bulb; using it to get to a Skull Coin that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstones.

Secret area 1

The first secret area.

There are seven Lividstones, almost all are either on or in between wooden barricades. The team needs to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstones from there. The Electoon cage is at the left edge of the area, also guarded by barricades.

Area 3

The third area of the level.

As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. Once the team grabs onto the vine, and drop down to a nenuphar they have to be careful of the bottomless pit. This case especially when retrieving the lone Skull Coin in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the Swingman to advance to the exit guarded by a Lividstone.

Secret area 2

The second secret area.

In this relatively dark place, the team has to destroy three Lividstones, and a hunter. Once all are defeated, the cage at the far left of the area will be able to be broken.

Area 4

The fourth area.

In this final area before reaching the cage area, the heroes need to go upwards to reach the exit. First, the Swingman will assist to reach the flower bulb and then to another Swingman. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.

Area 5

The heroes have to battle several Lividstones scattered throughout the area. When they are defeated, the cage can be broken open, thus ending the level. The Magician will then wait for the total amount of Lums that were collected as the team poses on a photoboard.

Swinging Caves
Swinging Caves
Hi-Ho Moskito! Playing in the Shade
World Jibberish Jungle

RL-Teensy.png 10

150 Lums
300 Lums
450 Lums
600 Lums

Back to Origins

In the Back to Origins version, the only notable differences are some of the Rayman Legends elements that replace some from the game.


  • If the player collects all of the Electoons in this level and the previous levels, the count will be at 27. It would be enough for the first Tricky Treasure level, Can't Catch Me! to be unlocked.

External links