Up, Up and Escape!: Difference between revisions

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'''Up, Up and Escape!''' is the sixth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It's also the tenth princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued once the level is completed is [[Sibylla]].


'''Up, Up and Escape!''' is the sixth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It's also the tenth princess rescue level, based on the [[The Infinite Tower|Infinite Tower]] challenge.
==Description==
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, flower bulbs, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level.


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==Trivia==
There are no checkpoints in this level. It's the only level excluding the 8-bit music levels where the heroes have to start over from the beginning.


==External links==
==External links==
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[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]
[[Category:Articles requiring expansion]]