Swinging Caves: Difference between revisions
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==Original version== | ==Original version== | ||
==Area 1== | ===Area 1=== | ||
[[File:Swinging Caves 1.jpg|thumb|left|The first area.]] | |||
As [[Rayman]] enters the level, arriving around mysterious pillars with [[Lum (UbiArt games)|Lums]] on top, he notices that [[the Magician]] isn't around. This is the first full level in ''[[Rayman Origins|Origins]]'' where he doesn't make a appearance where he gives some guidance. Continuing on, there are many [[nenuphar]]s along with two [[Livingstone|Lividstones]]. Some of the [[nenuphar]]s have bubbles forming from the top, which means the players can do a crush attack on those them, which will cause [[Lum (UbiArt games)|Lums]] and/or a [[heart]] to appear. One of the nenuphars will give out a [[Lum King]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the players will need to jump past the rest of the nenuphars and perform the wall jump to get there. | As [[Rayman]] enters the level, arriving around mysterious pillars with [[Lum (UbiArt games)|Lums]] on top, he notices that [[the Magician]] isn't around. This is the first full level in ''[[Rayman Origins|Origins]]'' where he doesn't make a appearance where he gives some guidance. Continuing on, there are many [[nenuphar]]s along with two [[Livingstone|Lividstones]]. Some of the [[nenuphar]]s have bubbles forming from the top, which means the players can do a crush attack on those them, which will cause [[Lum (UbiArt games)|Lums]] and/or a [[heart]] to appear. One of the nenuphars will give out a [[Lum King]]. There are two [[Skull Coin]]s near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the players will need to jump past the rest of the nenuphars and perform the wall jump to get there. | ||
==Area 2== | ===Area 2=== | ||
[[File:Swinging Caves 2.jpg|thumb|right|A group of [[Livingstone|Lividstones]] in the second area.]] | |||
The players will now use the [[swingman|swingmen]] to get past the water. Three [[Livingstone|Lividstones]] are on the next platform, blocking the way. After destroying them, an [[Electoon]] cries out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of [[tentacle claw]]-infested water. To past by it, the players need to time their jumps on the moving [[nenuphar]]s. Taking the higher path will result in collecting a [[Lum King]] and a green bulb that can be hit to activate a flower bulb; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a [[tentacle claw]] in another body of water and then climb up defeating two [[Livingstone|Lividstones]]. | The players will now use the [[swingman|swingmen]] to get past the water. Three [[Livingstone|Lividstones]] are on the next platform, blocking the way. After destroying them, an [[Electoon]] cries out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of [[tentacle claw]]-infested water. To past by it, the players need to time their jumps on the moving [[nenuphar]]s. Taking the higher path will result in collecting a [[Lum King]] and a green bulb that can be hit to activate a flower bulb; using it to get to a [[Skull Coin]] that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a [[tentacle claw]] in another body of water and then climb up defeating two [[Livingstone|Lividstones]]. | ||
[[File:Swinging Caves 4.jpg|thumb|left|A [[Skull Coin]] guarded by a [[tentacle claw]].]] | |||
==Secret Area 1== | {{Clear}} | ||
====Secret Area 1==== | |||
[[File:Swinging Caves 3.jpg|thumb|right|The first secret area.]] | |||
In the first secret area, there are seven [[Livingstone|Lividstones]], almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the [Livingstone|Lividstones]] from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades. | In the first secret area, there are seven [[Livingstone|Lividstones]], almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the [Livingstone|Lividstones]] from there. The [[Electoon]] [[cage]] is at the left edge of the area, also guarded by barricades. | ||
==Area 3== | ===Area 3=== | ||
[[File:Swinging Caves 5.jpg|thumb|left|[[Rayman]] hanging on a vine in the third area.]] | |||
As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. A [[Lum King]] is at the start of one of the waterfalls. Once the team grabs onto the vine, and drop down to a [[nenuphar]] they need to be careful of the bottomless pit. This case especially when retrieving the lone [[Skull Coin]] in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the [[swingman|swingmen]] to advance to the exit guarded by a [[Livingstone|Lividstone]]. | As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. A [[Lum King]] is at the start of one of the waterfalls. Once the team grabs onto the vine, and drop down to a [[nenuphar]] they need to be careful of the bottomless pit. This case especially when retrieving the lone [[Skull Coin]] in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the [[swingman|swingmen]] to advance to the exit guarded by a [[Livingstone|Lividstone]]. | ||
==Secret Area 2== | ====Secret Area 2==== | ||
[[File:Swinging Caves 6.jpg|thumb|right|The second secret area.]] | |||
In this relatively dark place, [[Rayman]] and the team will need to destroy three [[Livingstone|Lividstones]], and a [[Hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken. | In this relatively dark place, [[Rayman]] and the team will need to destroy three [[Livingstone|Lividstones]], and a [[Hunter]]. Once all are defeated, the [[cage]] at the far left of the area will be able to be broken. | ||
==Area 4== | ===Area 4=== | ||
[[File:Swinging Caves 7.jpg|thumb|left|The fourth area.]] | |||
In this final area before reaching the [[cage]] area, the heroes need to go upwards to reach the exit. First, the [[swingman|swingmen]] will assist to reach the flower bulb and then to another swingmen. A [[Lum King]] is collected once you grab onto the second swingmen. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit. | In this final area before reaching the [[cage]] area, the heroes need to go upwards to reach the exit. First, the [[swingman|swingmen]] will assist to reach the flower bulb and then to another swingmen. A [[Lum King]] is collected once you grab onto the second swingmen. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit. | ||
{{Clear}} | |||
==Area 5== | ===Area 5=== | ||
[[Rayman]] and his team need to battle several [[Livingstone|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] will be able to be broken, thus ending the level. [[The Magician]] will wait for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level as the team poses on a [[photographer|photoboard]]. | [[Rayman]] and his team need to battle several [[Livingstone|Lividstones]] scattered throughout the area. When they are defeated, the [[cage]] will be able to be broken, thus ending the level. [[The Magician]] will wait for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level as the team poses on a [[photographer|photoboard]]. | ||
{{Clear}} | |||
{{Template:RLLevel | {{Template:RLLevel | ||
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| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | | gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
==Back to Origins== | ==Back to Origins== | ||
In the Back to Origins version, the only notable differences are some of the ''[[Rayman Legends|Legends]]'' elements that replace some of ''Origins''. Unlike [[Geyser Blowout]], the level's name remain the same. | In the Back to Origins version, the only notable differences are some of the ''[[Rayman Legends|Legends]]'' elements that replace some of ''Origins''. Unlike [[Geyser Blowout]], the level's name remain the same. | ||
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==Trivia== | ==Trivia== | ||
If the player collects all of the [[Electoon]]s in this level and the previous levels, the count will be at 27. It would be enough for the first [[Tricky Treasure]] level, [[Can't Catch Me!]] to be unlocked. | *If the player collects all of the [[Electoon]]s in this level and the previous levels, the count will be at 27. It would be enough for the first [[Tricky Treasure]] level, [[Can't Catch Me!]] to be unlocked. | ||
==External links== | ==External links== | ||