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'''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second fairy, [[Holly Luya]], saving her from a [[Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. This is the first level from this world and | '''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second fairy, [[Holly Luya]], saving her from a [[Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. This is the first level from this world and fifth overall level that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]. | ||
==Area 1== | ==Area 1== | ||
[[File:Crazy Bouncing 2.jpg|thumb|left]] | [[File:Crazy Bouncing 2.jpg|thumb|left]] | ||
At the beginning of the level, the team notices [[the Magician]] on the left. Bouncing or hitting its hat this time will make the Magician give information about the role of [[heart]]s. The players move on and gets sucked in from an air blowing vent. They move on to see a [[Bird]] bouncing on a bongo. If the players do a crush attack on a bouncy bongo, they will get extra height. This is useful for getting the first [[Skull Coin]] of the level, hiding on a platform right above the bird. Continuing on will encounter a [[swingman|swingmen]], it can assist in getting some [[Lum (Rayman Origins)|Lums]] in the air. After that, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second Skull Coin can be found by using the second swingmen in the air. The team can advance on to the exit. | At the beginning of the level, the team notices [[the Magician]] on the left. Bouncing or hitting its hat this time will make the Magician give information about the role of [[heart]]s. The players move on and gets sucked in from an air blowing vent. They move on to see a [[Red Bird]] bouncing on a bongo. If the players do a crush attack on a bouncy bongo, they will get extra height. This is useful for getting the first [[Skull Coin]] of the level, hiding on a platform right above the bird. Continuing on will encounter a [[swingman|swingmen]], it can assist in getting some [[Lum (Rayman Origins)|Lums]] in the air. After that, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second Skull Coin can be found by using the second swingmen in the air. The team can advance on to the exit. | ||
{{Clear}} | {{Clear}} | ||
==Area 2== | ==Area 2== | ||
[[File:Crazy Bouncing 3.jpg|left|thumb|]] | [[File:Crazy Bouncing 3.jpg|left|thumb|]] | ||
[[File:Crazy Bouncing 5.jpg|thumb|right]] | [[File:Crazy Bouncing 5.jpg|thumb|right]] | ||
Upon entering, [[Rayman]] and his team meet another [[Bird]] bouncing on a bongo. The third [[Skull Coin]] can be found by body slamming on the same bongo where the bird is, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an [[Electoon]] cry for help. The secret area can be found by defeating three birds bouncing together, then using the [[swingman|swingmen]] to jump left where the first secret area is located. Once they are saved, Rayman and his friends can continue on to the exit, avoiding more electrical shocks and destroying the birds that block the path. | Upon entering, [[Rayman]] and his team meet another [[Red Bird]] bouncing on a bongo. The third [[Skull Coin]] can be found by body slamming on the same bongo where the bird is, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an [[Electoon]] cry for help. The secret area can be found by defeating three birds bouncing together, then using the [[swingman|swingmen]] to jump left where the first secret area is located. Once they are saved, Rayman and his friends can continue on to the exit, avoiding more electrical shocks and destroying the birds that block the path. | ||
===Secret Area 1=== | ===Secret Area 1=== | ||
[[File:Crazy Bouncing 4.jpg|thumb|left]] | [[File:Crazy Bouncing 4.jpg|thumb|left]] | ||
In order to break open the [[Electoon]] [[cage]], the team needs to destroy the many small [[ | In order to break open the [[Electoon]] [[cage]], the team needs to destroy the many small [[Red Bird]]s hovering around it. Once all are defeated, the cage will be able to be broken. | ||
{{Clear}} | {{Clear}} | ||
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==Area 4== | ==Area 4== | ||
This is where [[Rayman]] and his team meets the second fairy, [[Holly Luya]]. But like [[Betilla]] was, she's captured by a [[Darktoon]]. The Darktoon spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the Darktoon is able to be destroyed, and then Holly Luya gives the players the ability to [[Helicopter|glide]]. The players can practice their new power before going to the nearby exit. | This is where [[Rayman]] and his team meets the second fairy, [[Holly Luya]]. But like [[Betilla]] was, she's captured by a [[Antitoon|Darktoon]]. The Darktoon spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the Darktoon is able to be destroyed, and then Holly Luya gives the players the ability to [[Helicopter|glide]]. The players can practice their new power before going to the nearby exit. | ||
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[[File:Crazy Bouncing 11.jpg|thumb|left]] | [[File:Crazy Bouncing 11.jpg|thumb|left]] | ||
[[File:Crazy Bouncing 13.jpg|thumb|right]] | [[File:Crazy Bouncing 13.jpg|thumb|right]] | ||
Right when the team enters, an [[Electoon]] cries out. The second secret area can be found [[Helicopter|gliding]] to the next platform, then body slamming on one of the larger bongos to get to the [[swingman|swingmen]]. The secret is to the left of the swingmen. Once completed, the team can move on, using a waterfall and geyser which will lead to the final [[cage]]. When the 3 sleeping [[Bird | Right when the team enters, an [[Electoon]] cries out. The second secret area can be found [[Helicopter|gliding]] to the next platform, then body slamming on one of the larger bongos to get to the [[swingman|swingmen]]. The secret is to the left of the swingmen. Once completed, the team can move on, using a waterfall and geyser which will lead to the final [[cage]]. When the 3 sleeping [[Red Bird]]s are defeated, the cage will be able to be broken, which will end the level. The players will then pose on a [[Photographer|photoboard]], while [[the Magician]] waits to see the amount of [[Lum (Rayman Origins)|Lums]] that were collected in the level. | ||
{{Clear}} | {{Clear}} | ||