Tricky Winds: Difference between revisions
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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Rayman]] and his gang will be using wind currents and vents to progress throughout the level, similar to [[Wind or Lose]]. This level is the first one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | |||
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. | |||
{{Template:ROLevel | {{Template:ROLevel | ||
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| medallion slot 6 = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Clock.png|30px|Time]] | | medallion slot 6 = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Clock.png|30px|Time]] | ||
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] | | medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] | ||
| coin = | | coin = [[File:Icon6RO.png|15px|''6'']] | ||
| cup = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] | | cup = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] | ||
}} | }} | ||
==Original version== | ==Original version== | ||
==Area 1== | |||
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars. | |||
==Area 2== | |||
The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door. | |||
===Secret Area 1=== | |||
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open. | |||
==Area 3== | |||
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade. | |||
==Area 4== | |||
Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right. | |||
===Secret Area 2=== | |||
[[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken. | |||
==Area 5== | |||
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents. | |||
==Area 6== | |||
Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s. | |||
==Area 7== | |||
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected. | |||
{{Clear}} | {{Clear}} | ||
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{| | {| | ||
|- | |- | ||
| [[File:Tricky Winds - Back to Origins 1.jpg|thumb|left|]] | | [[File:Tricky Winds - Back to Origins 1.jpg|thumb|left|The first area of the level.]] | ||
|| [[File:Tricky Winds - Back to Origins 2.jpg|thumb|center|]] | || [[File:Tricky Winds - Back to Origins 2.jpg|thumb|center|The second [[Skull Coin]].]] | ||
|- | |- | ||
| [[File:Tricky Winds - Back to Origins 3.jpg|thumb|left|]] | | [[File:Tricky Winds - Back to Origins 3.jpg|thumb|left|The first secret area.]] | ||
|| [[File:Tricky Winds - Back to Origins 4.jpg|thumb|center|]] | || [[File:Tricky Winds - Back to Origins 4.jpg|thumb|center|The third area of the level.]] | ||
|- | |- | ||
| [[File:Tricky Winds - Back to Origins 5.jpg|thumb|left|]] | | [[File:Tricky Winds - Back to Origins 5.jpg|thumb|left|The fourth area.]] | ||
|| [[File:Tricky Winds - Back to Origins 6.jpg|thumb|center|]] | || [[File:Tricky Winds - Back to Origins 6.jpg|thumb|center|The second secret area.]] | ||
|- | |- | ||
| [[File:Tricky Winds - Back to Origins 7.jpg|thumb|left|]] | | [[File:Tricky Winds - Back to Origins 7.jpg|thumb|left|The sixth area.]] | ||
|| [[File:Tricky Winds - Back to Origins 8.jpg|thumb|center|]] | || [[File:Tricky Winds - Back to Origins 8.jpg|thumb|center|The seventh and final area of the level.]] | ||
|} | |} | ||
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[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||