|← Savage Swarms||Don't Shoot the DJ →|
Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.
As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.
The first relic can be found in this area, beyond some didgeridoos.
The heroes will need to use more air currents to travel through this area. The second Skull Coin can be located near a Darkroot, which will be wrapped around the coin. The first secret area can be found not too far from here; it can be reached by using the Swingman to swing left near the exit.
Secret area 1
The first secret area has the heroes going through several air vents to find all Red Birds.
All Red Birds will have to be defeated.
The cage in the first secret area.
The heroes will need to ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are gliding, they will need to avoid many Darktoons which are attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near an electric wire, and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find exit near a barricade.
A Skull Coin.
Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and a moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.
Secret area 2
The heroes will be aided by an air current, as they travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. In order to reach the exit, the heroes will need to hit a switch, which will disable the air currents.
The second relic can be found in this area, just in front of a didgeridoo.
With the aid of an air current, the heroes will need to glide and ascend in order to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes will then need to continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.
The third relic can be found in this area, camouflaged behind a dusty air current.
The heroes will need to defeat four Red Birds, which will hover above the Electoon cage. Once they have all been defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.
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|Desert of Dijiridoos|
This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except the notable differences that appear in every other Back to Origins level.
The second Skull Coin.
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)
- Tricky Winds' Rayman Legends playthrough at YouTube (PC version)