Skyward Sonata: Difference between revisions
No edit summary |
m Minor improvements |
||
| Line 41: | Line 41: | ||
[[File:Skyward Sonata 5.jpg|thumb|left|A [[Skull Coin]] right above a [[Spiky ball|spiky ball]].]] | [[File:Skyward Sonata 5.jpg|thumb|left|A [[Skull Coin]] right above a [[Spiky ball|spiky ball]].]] | ||
[[File:Skyward Sonata 6.jpg|thumb|right|These pillars will crush the players if they're underneath them for too long.]] | [[File:Skyward Sonata 6.jpg|thumb|right|These pillars will crush the players if they're underneath them for too long.]] | ||
The second [[Serpent flute]] will appear once the team performs the walljump and breaks a wooden barricade open. Just like the last ride, the team will avoid obstacles and jump to nearby platforms to get back on the flute. The second and third [[Skull | The second [[Serpent flute]] will appear once the team performs the walljump and breaks a wooden barricade open. Just like the last ride, the team will avoid obstacles and jump to nearby platforms to get back on the flute. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by doing a walljump to the left of the third coin; the other one can be collected by performing a few walljumps on a different pillar and sliding down while being careful of the [[Spiky bird]]. As the heroes continue on, performing walljumps to keep up, pillars will now attempt to crush the players. [[Rayman]] and his friends need to take advantage of the long flute to avoid getting crushed by the pillars. After that, the team can now get off of the serpent flute. The second secret area is right above where the exit is located. | ||
===Secret Area 2=== | ===Secret Area 2=== | ||
| Line 52: | Line 52: | ||
[[File:Skyward Sonata 8.jpg|thumb|left|This [[Serpent flute]] will go in different directions around the [[Lum (UbiArt games)|Lums]].]] | [[File:Skyward Sonata 8.jpg|thumb|left|This [[Serpent flute]] will go in different directions around the [[Lum (UbiArt games)|Lums]].]] | ||
[[File:Skyward Sonata 9.jpg|thumb|right|The fourth [[Skull Coin]] of the level.]] | [[File:Skyward Sonata 9.jpg|thumb|right|The fourth [[Skull Coin]] of the level.]] | ||
[[Rayman]] and his friends will once again get back onto the [[Serpent flute]]; repeating the same process as the other areas. The fourth [[Skull Coin]] of the level is found in between two pillars close to a [[ | [[Rayman]] and his friends will once again get back onto the [[Serpent flute]]; repeating the same process as the other areas. The fourth [[Skull Coin]] of the level is found in between two pillars close to a [[Spiky bird]] and some sleeping bad [[Red Bird]]s. The ride will end shorter than the others, then the team can destroy the bad bird that guards the exit to move on. | ||
{{Clear}} | {{Clear}} | ||
| Line 59: | Line 59: | ||
[[File:Skyward Sonata 10.jpg|thumb|left|Three [[Red Bird|red birds]] floating in the air.]] | [[File:Skyward Sonata 10.jpg|thumb|left|Three [[Red Bird|red birds]] floating in the air.]] | ||
[[File:Skyward Sonata 11.jpg|thumb|right|Pillars with [[Antitoon|Darktoons]] attached to them.]] | [[File:Skyward Sonata 11.jpg|thumb|right|Pillars with [[Antitoon|Darktoons]] attached to them.]] | ||
The fifth [[Skull Coin]] can be found as soon as the players enter this area. To get it, the team needs to perform walljumps on the wall and the pillar. The [[Serpent flute]] will appear again, and the heroes need to get on it before it goes away. The team will have to stay on their toes as more enemies, including bad [[Red Bird]]s, [[Spiky | The fifth [[Skull Coin]] can be found as soon as the players enter this area. To get it, the team needs to perform walljumps on the wall and the pillar. The [[Serpent flute]] will appear again, and the heroes need to get on it before it goes away. The team will have to stay on their toes as more enemies, including bad [[Red Bird]]s, [[Spiky bird]]s, and crushing pillars, stand in their way. After the [[Lum King]] is collected, the team will spot the sixth [[Skull Coin]] of the level. It can be collected by timing a crush attack on little bongos to avoid getting hit by the stationary [[Antitoon|Darktoons]] stuck on pillars. Then, the heroes will have to duck to avoid the crushing pillars with more Darktoons attached to them. The team can now get off the flute and move on to the final area. | ||
==Area 6== | ==Area 6== | ||