Hunter: Difference between revisions
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| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' | | appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' | ||
| location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Jaguar version and ''Rayman Designer'' only), [[Forest (world)|Forest world]], [[Jibberish Jungle]] | | location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Jaguar version and ''Rayman Designer'' only), [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]] | ||
| resistance = [[Image:Lifebar3.png|''3 HP'']] (''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'') | | resistance = [[Image:Lifebar3.png|''3 HP'']] (''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'') | ||
[[Image:Lifebar1.png|''1 HP'']] ([[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'') | [[Image:Lifebar1.png|''1 HP'']] ([[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'') | ||
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==Appearance== | ==Appearance== | ||
In the original Rayman game, Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like Rayman. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving bullets; as the bullet glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly. | In [[Rayman 1|the original ''Rayman'' game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving bullets; as the bullet glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly. | ||
In the Gameboy Advance version of Rayman Raving Rabbids, a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the | In [[Rayman Raving Rabbids (Game Boy Advance)|the Gameboy Advance version of ''Rayman Raving Rabbids'']], a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s'. Their hats cover completely their faces. The only resemblance that these Hunters have with the original ones are their mallet-wielding bullets. | ||
In Rayman Origins, they make another appearance, having a greater resemblance with the Hunters from the original Rayman game. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (Similar to the [[Water clown]]s') a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as "pink" on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the Lividstones, Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don't use mallet-wielding bullets as ammo. Instead, they use big live bullets with crazed smiley faces and red noses. | In ''[[Rayman Origins]]'', they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original ''Rayman'' game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (Similar to the [[Water clown]]s') a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as "pink" on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the Lividstones, Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don't use mallet-wielding bullets as ammo. Instead, they use big live bullets with crazed smiley faces and red noses. | ||
==In ''[[Rayman]]''== | ==In ''[[Rayman]] and its spin-offs''== | ||
[[Image:Chasseur.gif|frame|class=sprite|A Hunter in the original ''[[Rayman 1|Rayman]]'']] | [[Image:Chasseur.gif|frame|class=sprite|A Hunter in the original ''[[Rayman 1|Rayman]]'']] | ||
Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a bullet at Rayman. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks Rayman's [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding bullets always move horizontally and are relatively easy to dodge, but have a wide range; Rayman is likely to get hurt if surprised by them. | Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a bullet at Rayman. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks Rayman's [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding bullets always move horizontally and are relatively easy to dodge, but have a wide range; Rayman is likely to get hurt if surprised by them. | ||
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla]] during the credits sequence. | At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla]] during the credits sequence. | ||
===In ''[[Rayman Designer]]''=== | |||
==In ''[[Rayman Designer]]''== | |||
In ''[[Rayman Designer]]'' there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his projectiles launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid. | In ''[[Rayman Designer]]'' there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his projectiles launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid. | ||
The Hunters projectiles can be places as separate events in ''[[Rayman Designer]]'', where they're titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1. | The Hunters projectiles can be places as separate events in ''[[Rayman Designer]]'', where they're titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1. | ||
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==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ||
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]]] | [[Image:Hunter_RRR_GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]]] | ||
A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the | A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original ''Rayman'' game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding bullets they fire are exactly the same. | ||
These Hunters have a much lower resistance, being defeated with one regular punch. However, they protect themselves with their guns, and in order to make them vulnerable, Rayman must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that | These Hunters have a much lower resistance, being defeated with one regular punch. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, Rayman can defeat them. | ||
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