Red Wizard: Difference between revisions

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'''Red Wizards''' are a clan appearing so far in [[Rayman Origins]]. The oldest Red Wizards assume the role of [[fakir]]s who worship [[Polokus]] and can usually be found meditating cross-legged in the air, while the the younger Red Wizards are simply regular inhabitants of the [[Glade of Dreams]], much like the [[Teensies]] in other [[Rayman series|Rayman games]]. [[Rayman]]'s best friend, [[Globox]], was originally a Red Wizard; however, he lost his original red colour, and became blue as a result of some unusual incident. As a response, the Red Wizards started several rumours about Globox being poisoned by venomous bubeastietubbis; however, the artbook ''[[The Art of Rayman Origins]]'', indicates that Globox became blue after being stung by a swarm of blue [[mosquito]]es. The original [[Red Globox]], as he looked before the incident, is one of the unlockable [[List of Heroes|skins]] in the game.
'''Red Wizards''' are a clan appearing so far in [[Rayman Origins]]. The oldest Red Wizards assume the role of [[fakir]]s who worship [[Polokus]] and can usually be found meditating cross-legged in the air, while the younger Red Wizards are simply regular inhabitants of the [[Glade of Dreams]], much like the [[Teensies]] in other [[Rayman series|Rayman games]]. [[Rayman]]'s best friend, [[Globox]], was originally a Red Wizard; however, he lost his original red colour, and became blue as a result of some unusual incident. As a response, the Red Wizards started several rumours about Globox being poisoned by venomous bubeastietubbis; however, the artbook ''[[The Art of Rayman Origins]]'', indicates that Globox became blue after being stung by a swarm of blue [[mosquito]]es. The original [[Red Globox]], as he looked before the incident, is one of the unlockable [[List of Heroes|skins]] in the game.




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[[File:Bubble sacrifice.jpg|thumb|left|300px|An early sketch, depicting the Red Wizards performing their pea sacrifice.]]
[[File:Bubble sacrifice.jpg|thumb|left|300px|An early sketch, depicting the Red Wizards performing their pea sacrifice.]]
[[File:Moseying the Mountain 22.jpg|thumb|right|320px|Red Wizards praying to open a door]]
[[File:Moseying the Mountain 22.jpg|thumb|right|320px|Red Wizards praying to open a door]]
According to an early concept, The Red Wizards' duty is to assist their master, the [[Bubble Dreamer]], to turn into a real mature god by forcing him to follow the useless ritual of sacrifying peas to stop the nightmares that invade the Glade of Dreams. It's possible that the concept is still going, and the Bubble Dreamer is just avoiding them at the [[Snoring Tree]] with his friends. Some Red Wizards stay at the [[Mystical Pique]] with the fakirs, while others have their huts on stilts above the [[Sea of Serendipity]]. Most of the Red Wizards can be seen being trapped by [[Darktoon|Facehugger Darktoon]]s and Rayman can optionally save them by jumping on their heads. When the Darktoon is bubblized, the Red Wizard performs a gleeful dance and jumps away, leaving the stage. If Rayman saves all of the Red Wizard in [[Port 'O Panic]] he will unlock the Achievement/Trophy [[No Panic!]] (Only available for Xbox 360 and Playstation 3). In the level '[[Moseying the Mountain]]', Rayman has to free a group of caught Red Wizards, and wall run with them to the top of a mountain, where they will find a door. In order to open it, Rayman has to play an invocation minigame, where he has to bow at the same time the as the Red Wizards  by moving the analog stick up and down. With good timing, Rayman will earn several [[Lums]] during this minigame. In the same level, Rayman can interact with these Red Wizards by slapping them; however, they will slap Rayman back, much like the [[Green Teensie]]s at the beginning of the level '[[Riding the Storm]]'. A common glitch occurs when a Red Wizard is pushed into the door; the Red Wizard will appear in the next room, but if Rayman attacks him, he will be unable to stand up again to respond.
According to an early concept, The Red Wizards' duty is to assist their master, the [[Bubble Dreamer]], to turn into a real mature god by forcing him to follow the useless ritual of sacrifying peas to stop the nightmares that invade the Glade of Dreams. It's possible that the concept is still going, and the Bubble Dreamer is just avoiding them at the [[Snoring Tree]] with his friends. Some Red Wizards stay at the [[Mystical Pique]] with the fakirs, while others have their huts on stilts above the [[Sea of Serendipity]]. Most of the Red Wizards can be seen being trapped by [[Darktoon|Facehugger Darktoon]]s and Rayman can optionally save them by jumping on their heads. When the Darktoon is bubblized, the Red Wizard performs a gleeful dance and jumps away, leaving the stage. If Rayman saves all of the Red Wizard in [[Port 'O Panic]] he will unlock the Achievement/Trophy [[No Panic!]] (Only available for Xbox 360 and PlayStation 3). In the level '[[Moseying the Mountain]]', Rayman has to free a group of caught Red Wizards, and wall run with them to the top of a mountain, where they will find a door. In order to open it, Rayman has to play an invocation minigame, where he has to bow at the same time the as the Red Wizards  by moving the analog stick up and down. With good timing, Rayman will earn several [[Lums]] during this minigame. In the same level, Rayman can interact with these Red Wizards by slapping them; however, they will slap Rayman back, much like the [[Green Teensie]]s at the beginning of the level '[[Riding the Storm]]'. A common glitch occurs when a Red Wizard is pushed into the door; the Red Wizard will appear in the next room, but if Rayman attacks him, he will be unable to stand up again to respond.


[[fr:Magicien Rouge]]
[[fr:Magicien Rouge]]