Hoodlum Moor: Difference between revisions
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==Description== | ==Description== | ||
As the evil spirit of [[André]] continues to corrupt [[Globox]], [[Rayman]] begins to be suspicious of his unusual statements. Nonetheless, the two continue on through the murky swamps, alternating to access paths. The paths are be blocked by gates, which will require the alternating between characters to reach the [[switch]]es that will open the gates. During the middle part, Rayman will have to use the [[Heavy Metal Fist]] to break open doors when no | As the evil spirit of [[André]] continues to corrupt [[Globox]], [[Rayman]] begins to be suspicious of his unusual statements. Nonetheless, the two continue on through the murky swamps, alternating to access paths. The paths are be blocked by gates, which will require the alternating between characters to reach the [[switch]]es that will open the gates. During the middle part, [[Rayman]] will have to use the [[Heavy Metal Fist]] to break open doors when no [[switch]]es are around. [[Rayman]] will eventually use the boat to meet up with [[Globox]] at the end of the level. | ||
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