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As the evil spirit of André continues to corrupt Globox, Rayman begins to be suspicious of his unusual statements. Nonetheless, the two continue on through the murky swamps, alternating to access paths. The paths are be blocked by gates, which will require the alternating between characters to reach the switches that will open the gates. During the middle part, Rayman will have to use the Heavy Metal Fist to break open doors when no switches are around. Rayman will eventually use the boat to meet up with Globox at the end of the level.
Murfy telling the player how to alternate between the two characters.
Many gates like this one can be opened through activating a switch.
Some enemies like these Hoodbooms will need to be destroyed to open certain gates.
Switches are useful for continuing.
This gate can be broken by the Heavy Metal Fist.
- Hoodlum Moor playthrough at YouTube (Part 1/4)
- Hoodlum Moor playthrough at YouTube (Part 2/4)
- Hoodlum Moor playthrough at YouTube (Part 3/4)
- Hoodlum Moor playthrough at YouTube (Part 4/4)