Go With The Flow: Difference between revisions

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==Area 1==
==Area 1==
[[File:Go With The Flow - Origins 1.jpg|320px|thumb|left|]]
[[File:Go With The Flow - Origins 1.jpg|320px|thumb|left|The first area of the level.]]
The heroes find [[the Magician]] on the left side, who instructs them about the uses of the crush attack. The adventure continues as [[Rayman]] and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first [[Skull Coin]]. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two [[Spiky flower|Spiky Flowers]]. Right after that, the heroes can continue, crushing the breakable floor (and the [[Livingstone|Lividstone]] below) and moving to the next area.
The heroes find [[the Magician]] on the left side, who instructs them about the uses of the crush attack. The adventure continues as [[Rayman]] and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first [[Skull Coin]]. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two [[Spiky flower|Spiky Flowers]]. Right after that, the heroes can continue, crushing the breakable floor (and the [[Livingstone|Lividstone]] below) and moving to the next area.


==Area 2==  
==Area 2==  
[[File:Go with the Flow 2.jpg|320px|thumb|left|The second area.]]
[[File:Go with the Flow 2.jpg|320px|thumb|left|The second area.]]
[[File:Go With The Flow - Origins 2.jpg|320px|thumb|right|]]
[[File:Go With The Flow - Origins 2.jpg|320px|thumb|right|Wooden barricades and a [[Lum King]].]]
The next area has two [[Livingstone|Lividstones]] waiting for [[Rayman]] and the team. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. There is a [[Lum King]] around some of the barriers on dry land. Rayman and friends finally fall into the water, but a [[Spiky flower|Spiky Flower]] blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.
The next area has two [[Livingstone|Lividstones]] waiting for [[Rayman]] and the team. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. There is a [[Lum King]] around some of the barriers on dry land. Rayman and friends finally fall into the water, but a [[Spiky flower|Spiky Flower]] blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.


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Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another waterfall, which leads the character to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. [[Rayman]] and his team will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.
Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another waterfall, which leads the character to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. [[Rayman]] and his team will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.
{|
{|
| [[File:Go With The Flow - Origins 3.jpg|320px|thumb|left|]]
| [[File:Go With The Flow - Origins 3.jpg|320px|thumb|left|The third area of the level.]]
| [[File:Go with the Flow 3.jpg|320px|thumb|center|The [[Skull Coin]] requires a precise wall jump.]]
| [[File:Go with the Flow 3.jpg|320px|thumb|center|The [[Skull Coin]] requires a precise wall jump.]]
| [[File:Go With The Flow - Origins 6.jpg|320px|thumb|right|]]
| [[File:Go With The Flow - Origins 6.jpg|320px|thumb|right|A geyser will give the players a boost.]]
|}
|}


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{|
{|
| [[File:Go With The Flow - Origins 4.jpg|320px|thumb|left|]]
| [[File:Go With The Flow - Origins 4.jpg|320px|thumb|left|The first secret area.]]
| [[File:Go With The Flow - Origins 5.jpg|320px|thumb|left|]]
| [[File:Go With The Flow - Origins 5.jpg|320px|thumb|left|The [[cage]] in the first secret area.]]
|}
|}


==Area 4==
==Area 4==
[[File:Go With The Flow - Origins 7.jpg|320px|thumb|left|]]
[[File:Go With The Flow - Origins 7.jpg|320px|thumb|left|The fourth area.]]
[[File:Go With The Flow - Origins 8.jpg|320px|thumb|right|]]
[[File:Go With The Flow - Origins 8.jpg|320px|thumb|right|One of the [[Skull Coin]]s of the level.]]
At the start of the area, there is an upper gauntlet with a [[Skull Coin]], below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky [[Antitoon|Darktoon]].
At the start of the area, there is an upper gauntlet with a [[Skull Coin]], below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky [[Antitoon|Darktoon]].


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==Area 5==
==Area 5==
[[File:Go With The Flow - Origins 10.jpg|320px|thumb|left|]]
[[File:Go With The Flow - Origins 10.jpg|320px|thumb|left|The fifth area of the level.]]
There will be 2 bumper flowers on the ground. Bouncing on the one on the right will help in reaching the [[Swingman|swingman]]. Bouncing on the second one will help take the players in contact with a wall that leads to another secret room. After rescuing the [[Electoons]], the players can swing on the swingmen to reach upper areas. A [[Skull Coin]] is on the right of the second swingman, jump on the bumper flower to reach it, then bounce on the far right one to go back, avoiding the spiky flowers. When the players reach the upper floor, a Skull Coin can be found inside of a [[Bulb-O-Lums|bulb-o-lums]], near them is a [[Lum King]] and a few [[Lum (UbiArt games)|Lums]]. Now the team can advance to the next area.
There will be 2 bumper flowers on the ground. Bouncing on the one on the right will help in reaching the [[Swingman|swingman]]. Bouncing on the second one will help take the players in contact with a wall that leads to another secret room. After rescuing the [[Electoons]], the players can swing on the swingmen to reach upper areas. A [[Skull Coin]] is on the right of the second swingman, jump on the bumper flower to reach it, then bounce on the far right one to go back, avoiding the spiky flowers. When the players reach the upper floor, a Skull Coin can be found inside of a [[Bulb-O-Lums|bulb-o-lums]], near them is a [[Lum King]] and a few [[Lum (UbiArt games)|Lums]]. Now the team can advance to the next area.


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===Secret Area 2===
===Secret Area 2===
[[File:Go With The Flow - Origins 9.jpg|320px|thumb|right|]]
[[File:Go With The Flow - Origins 9.jpg|320px|thumb|right|The second secret area.]]
There will be 2 geysers, which the players will have to use to get to the [[Livingstone|Lividstones]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[Cage|cage]] that is located on the far right of the area will be able to be broken.
There will be 2 geysers, which the players will have to use to get to the [[Livingstone|Lividstones]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[Cage|cage]] that is located on the far right of the area will be able to be broken.


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After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom that makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a [[Lum King]] and lots of [[Lum (UbiArt games)|Lums]] to collect in time until the players reach the last area. One of the two [[relic]]s are hidden behind the small green bushes at the start of the area.
After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom that makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a [[Lum King]] and lots of [[Lum (UbiArt games)|Lums]] to collect in time until the players reach the last area. One of the two [[relic]]s are hidden behind the small green bushes at the start of the area.
{|
{|
| [[File:Go With The Flow - Origins 11.jpg|320px|thumb|left|]]
| [[File:Go With The Flow - Origins 11.jpg|320px|thumb|left|The sixth area of the level.]]
| [[File:Go With The Flow - Origins 12.jpg|320px|thumb|center|]]
| [[File:Go With The Flow - Origins 12.jpg|320px|thumb|center|The [[mushroom]] will take the players to the background.]]
| [[File:RO_JJ10.jpg|320px|thumb|right|The sixth area.]]
| [[File:RO_JJ10.jpg|320px|thumb|right|The ending part of the sixth area.]]
|}
|}


==Area 7==
==Area 7==
[[File:Go with the Flow 6.jpg|320px|thumb|right|The final area.]]
[[File:Go with the Flow 6.jpg|320px|thumb|right|The seventh and final area.]]
There are only two [[Livingstone|Lividstones]] to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]] that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[Cage|cage]] to be broken, ending the level to where the heroes pose on a [[photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes collected in the level.
There are only two [[Livingstone|Lividstones]] to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]] that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[Cage|cage]] to be broken, ending the level to where the heroes pose on a [[photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes collected in the level.